

A Trip Down Memory Card Lane
David Kassin and Robert Kassin
A Trip Down Memory Card Lane is a weekly video game history podcast that tells one story per episode, guided by the current week in gaming history.
Hosted by brothers David Kassin and Robert Kassin, the show explores the stories behind the games we grew up with. It looks at the creative risks, technical limitations, business realities, and human decisions that shaped what players ultimately experienced.
It’s a show for anyone who likes knowing how things were made, why certain paths were chosen, and what those moments can tell us about the industry as a whole. If that sounds like you, come take a thoughtful trip down Memory Card Lane with us each week.
Hosted by brothers David Kassin and Robert Kassin, the show explores the stories behind the games we grew up with. It looks at the creative risks, technical limitations, business realities, and human decisions that shaped what players ultimately experienced.
It’s a show for anyone who likes knowing how things were made, why certain paths were chosen, and what those moments can tell us about the industry as a whole. If that sounds like you, come take a thoughtful trip down Memory Card Lane with us each week.
Episodes
Mentioned books

Nov 3, 2022 • 59min
Ep.114 – Pop The Cartridge In: Jerry Lawson and the Cartridge That Changed Gaming
In 1976, Fairchild Semiconductor released the Channel F, the world’s first cartridge-based console and one of gaming’s forgotten pioneers. Our episode traces how engineer Jerry Lawson and his team transformed Alpex’s RAVEN prototype into a revolutionary home system, introducing features like swappable games, a pause button, and rudimentary AI opponents. We dive into Fairchild’s roots with the “traitorous eight,” the competition that quickly followed, and how Atari’s rise buried Channel F’s contributions under the sands of time. Along the way, we reflect on Lawson’s legacy as a Black engineer who helped shape modern gaming and discuss how his innovations still echo in today’s consoles. Join us as we pop in a cartridge and celebrate the overlooked console that started it all on today’s trip down Memory Card Lane.Read transcript

Oct 27, 2022 • 60min
Ep.113 – Ohhh Shiny: The Groovy Origins of Earthworm Jim
In 1994, Shiny Entertainment released Earthworm Jim, the groovy platformer that made a worm in a supersuit a ’90s icon. Our episode follows David Perry and Doug TenNapel’s journey from contract work to creating one of the most distinct voices in gaming, exploring how humor, animation, and attitude made Jim stand out in a crowded mascot era. We discuss the studio’s inventive use of the Genesis hardware, the game’s offbeat art direction, and the way its weirdness connected with players who wanted something different. Along the way, we share memories of launching cows, navigating intestinal stages, and watching Jim’s rise to cartoon stardom. Join us as we celebrate the worm, the suit, and the studio that dared to get weird on today’s trip down Memory Card Lane.Read transcript

Oct 20, 2022 • 58min
Ep.112 – Isn't Theft Grand: The Chaotic Creation of Grand Theft Auto
In 1997, DMA Design released Grand Theft Auto, a chaotic open-world experiment that made being bad fun. We revisit how a buggy cops-and-robbers prototype called Race ’n’ Chase transformed into a top-down crime spree through Liberty City, San Andreas, and Vice City. The episode explores the creative freedom that fueled the series’ identity, from AI police chases gone wild to satirical radio stations and shock marketing. Our conversation dives into the controversy that followed its release, the Scottish studio’s unlikely partnership with Rockstar, and how a small rebellion became a global phenomenon. Join us as we steal cars, cause chaos, and revisit the roots of an industry-defining franchise on today’s trip down Memory Card Lane.Read transcript

Oct 13, 2022 • 51min
Ep.111 – Let's Visit the Wasteland: How a Failed Idea Became Fallout
In 1997, Interplay released Fallout, a darkly humorous post-apocalyptic RPG that helped revive the genre on PC. We revisit how Tim Cain and his team turned a failed GURPS license into a retro-futuristic wasteland filled with moral choices, mutant creatures, and 1950s-style optimism gone wrong. The episode explores the creative tensions that birthed the SPECIAL system, the team’s cinematic storytelling ambitions, and the Cold War influences that shaped its tone. Our conversation digs into critic reactions, personal stories of discovery, and how the game’s mix of satire and strategy gave players freedom like never before. We also trace Fallout’s evolution into a cultural juggernaut through sequels and Bethesda’s revival. Join us as we wander the wasteland and rediscover Fallout on today’s trip down Memory Card Lane.Read transcript

Oct 6, 2022 • 34min
Ep.110 – The Nomadic Lifestyle: Sega’s Handheld Experiments from the Game Gear to the Nomad
In the 1990s, Sega made multiple attempts to dethrone Nintendo’s Game Boy, launching a trio of handhelds that were bold, colorful, and often impractical. We trace the lineage from the Game Gear, a portable Master System with a full-color screen and TV tuner, to the airline-exclusive Mega Jet and the North American-only Genesis Nomad. The episode explores Sega’s push for technical superiority, aggressive marketing, and recurring struggles with battery life, portability, and audience targeting. Our conversation covers fan nostalgia for oddities like the Coca-Cola-branded model, critic commentary on its short-lived appeal, and Sega’s lasting influence on handheld design. From Game Gear Micro to Nomad collectors, we look back at Sega’s portable past. Join us as we plug in, tune in, and burn batteries on today’s trip down Memory Card Lane.Read transcript

Sep 29, 2022 • 0sec
Ep.109 – Most Prefer To Conquer: The Vision That Let Westwood Command & Conquer Strategy Itself
In 1995, Westwood Studios released Command & Conquer, the real-time strategy game that defined a genre. We trace Brett Sperry and Louis Castle’s journey from Eye of the Beholder and Dune II to creating a modern warfare epic of asymmetric conflict and Tiberium-fueled power struggles. Inspired by the Gulf War and 1950s sci-fi, the game pitted the Global Defense Initiative against the Brotherhood of Nod under the sinister Kane. The episode explores full-motion video storytelling, multiplayer innovation, and critic reviews praising its polish and intensity. Our conversation highlights the series’ expansion through Red Alert, Generals, and Tiberian Sun, the fall of Westwood under EA, and the studio’s rebirth as Petroglyph. Join us as we harvest, build, and conquer through Command & Conquer on today’s trip down Memory Card Lane.

Sep 22, 2022 • 1h 1min
Ep.108 – Only the Best of the Best: Elite and the Birth of Open Worlds
In 1984, Elite launched on the BBC Micro and Acorn Electron, redefining what video games could be. We trace the partnership between Cambridge students David Braben and Ian Bell, who turned a 3D space combat demo into the first open-ended space-trading simulation. The episode explores the duo’s technical breakthroughs—wireframe 3D, hidden-line removal, and procedural galaxy generation—plus Acornsoft’s bold decision to publish it complete with a manual, novella, and launch party. Our conversation highlights critic and fan praise for its freedom, complexity, and scale, as well as its influence on modern open worlds and MMOs. We also follow Braben and Bell’s divergent paths through Frontier, Elite Dangerous, and the Raspberry Pi. Join us as we trade, fight, and dock through Elite on today’s trip down Memory Card Lane.

Sep 15, 2022 • 59min
Ep.107 – It's A Tall Tale: Peter Molyneux's Ambition That Shaped and Shadowed Fable
In 2004, Fable arrived on Xbox after years of hype from designer Peter Molyneux, who promised the greatest RPG ever made. We trace Molyneux’s journey from floppy disk salesman to Populous creator, Bullfrog founder, and eventually head of Lionhead Studios. The episode explores the chaotic development of Fable under Big Blue Box, its partnership with Microsoft, and the lofty design goals of moral choice, aging heroes, and reactive NPCs. Our conversation highlights Danny Elfman’s score, critic reviews praising its charm and humor, and fan reactions to features that didn’t quite make the cut. We also discuss Molyneux’s tendency to overpromise, Lionhead’s fate, and his later experiments with Godus and Curiosity. Join us as we chase hype and heroes on today’s trip down Memory Card Lane.Read transcript

Sep 8, 2022 • 0sec
Ep.106 – Let's Party: How Wizardry Crawled Through Dungeons and Into Gaming History
In 1981, Wizardry: Proving Grounds of the Mad Overlord brought Dungeons & Dragons-inspired adventuring to the Apple II and helped define the computer RPG. We trace how Robert Woodhead and Andrew C. Greenberg, both college students and tabletop enthusiasts, turned their love of D&D into code. The episode explores the history of wargaming that led to role-playing games, from Kriegsspiel to Chainmail to Dungeons & Dragons itself, and how Wizardry introduced first-person dungeon crawling, party creation, and spell-based combat to home computers. Our conversation covers critic and fan reactions praising its complexity and difficulty, as well as its influence on Ultima, Dragon Quest, and Final Fantasy. Join us as we map mazes and battle Werdna in Wizardry on today’s trip down Memory Card Lane.Read transcript

Sep 1, 2022 • 53min
Ep.105 – Let's Go Back to the Beginning: Ralph Baer and the Birth of Video Games
In 1972, the Magnavox Odyssey became the world’s first commercial video game console, launching the entire home gaming industry. We trace Ralph Baer’s journey from his early life in Germany to his pioneering work at Sanders Associates, where his “Brown Box” prototype evolved into the Odyssey. The episode explores how Baer and his small team created light guns, overlays, and card-based games to bring interactivity to television for the first time. Our conversation covers Magnavox’s marketing challenges, widespread patent lawsuits against Atari, Bally, and Nintendo, and how Baer’s legacy extended beyond gaming with inventions like Simon. While Odyssey’s lifespan was short, its influence was massive, laying the foundation for every console that followed. Join us as we twist dials and trace history on today’s trip down Memory Card Lane.Read transcript


