A Trip Down Memory Card Lane

David Kassin and Robert Kassin
undefined
Jun 16, 2022 • 0sec

Ep.94 – An Open World Awaits Us: The Origins and Legacy of Ultima

In 1981, Ultima I: The First Age of Darkness brought open-world exploration, first-person dungeons, and even space combat to the Apple II. We look back at Richard Garriott’s high school programming experiments, including Akalabeth: World of Doom, and how they evolved into one of the first commercial CRPGs. The episode highlights Ultima’s tile-based overworld, quests from lords, stat-building, and the unexpected mix of swords and space shuttles. Our conversation explores critic reviews praising its ambition, player reviews that debated its simplicity and quirky genre mashups, and the legacy Ultima left on role-playing games. We also cover Garriott’s later adventures, from founding Origin Systems to space travel, court battles, and even NFT MMOs. Join us as we quest, grind, and time-travel on today’s trip down Memory Card Lane.Read transcript
undefined
Jun 9, 2022 • 1h 7min

Ep.93 – It's Quite Puzzling: How Tetris Took Over The World

In 1985, Tetris was born at the Soviet Academy of Sciences when Alexey Pajitnov turned childhood memories of pentomino puzzles into falling tetrominoes. We revisit how Vadim Gerasimov’s IBM PC port helped spread it across Moscow, where it was so addictive it had to be banned. The episode explores Robert Stein’s shady licensing faxes, the tangled web of Mirrorsoft, Spectrum Holobyte, Atari, Sega, and Nintendo, and the court battle that secured Game Boy rights for Nintendo. Our conversation digs into critic reviews praising its addictive simplicity, player reviews that tied it to everything from dreams to psychology, and its Guinness record for most ports. We also touch on Pajitnov’s emigration, the founding of The Tetris Company, and the game’s enduring cultural legacy.Read transcript
undefined
Jun 2, 2022 • 1h 5min

Ep.92 – Are You Ready For Some Football: Trip Hawkins, John Madden, and the Birth of EA Sports

In 1988, John Madden Football debuted on the Apple II, a slow but groundbreaking simulation that insisted on 11-on-11 authenticity. We look back at Trip Hawkins’ journey from Strat-O-Matic fan to Harvard game theory graduate, Apple executive, and founder of Electronic Arts. The episode explores John Madden’s rise from Super Bowl champion coach to broadcaster and why he demanded realism in every detail, even when hardware limitations fought against it. We also cover the game’s three-year development cycle, the Bethesda lawsuit, and EA’s eventual breakthrough with John Madden Football ’92 on the Sega Genesis. Our conversation highlights Madden’s cultural impact, EA’s growth into a sports juggernaut, and how this unlikely partnership shaped football, video games, and generations of fans.Read transcript
undefined
May 26, 2022 • 57min

Ep.91 – Who's Afraid of the Dark: Taking Survival Horror into 3D with Alone in the Dark

In 1992, Alone in the Dark crept onto PCs and laid the foundation for survival horror. We revisit how Frederick Raynal, inspired by porting Alpha Waves and his love of Poe and Lovecraft, created 3D tools that evolved into a haunted house mystery. The episode highlights Infogrames’ odd history, the “matches in the dark” pitch that sparked the idea, and how fixed camera angles, pre-rendered backdrops, and polygonal characters created tension inside Derceto Manor. Our conversation digs into critic reviews that praised its sound design and eerie mood, along with user reviews that debated its clunky controls and scary (or not-so-scary) atmosphere. We also cover sequels, spinoffs, and the infamous Uwe Boll films. Join us as we unlock doors, solve puzzles, and face the darkness on today’s trip down Memory Card Lane.Read transcript
undefined
May 19, 2022 • 1h 1min

Ep.90 – A Sandbox Adventure: The Indie Journey from Mario Mods to Terraria

In 2011, Terraria launched on PC and quickly drew comparisons to Minecraft, but over time it carved out its own identity as a 2D sandbox adventure. We revisit Andrew Spinks’ early work on Super Mario Brothers X, how Nintendo shut it down, and how he rebounded by forming Re-Logic. The episode highlights Terraria’s inspirations from Metroid and Castlevania, its mix of mining, building, and combat, and its massive updates from version 1.1 to Journey’s End. Our conversation digs into critic reviews that praised its depth and combat, alongside user reviews that debated whether it was a knockoff or a true indie gem. We also cover crossovers, mods, and its legacy as one of the best-selling indie games ever. Join us as we dig, craft, and fight through Terraria on today’s trip down Memory Card Lane.Read transcript
undefined
May 12, 2022 • 1h 2min

Ep.89 – The Quest For The Crown: Roberta Williams’ Coronation Through King’s Quest

In 1984, King’s Quest arrived on the IBM PCjr and transformed adventure gaming into something truly new. We revisit Roberta Williams’ journey from Mystery House and The Wizard and the Princess to leading Sierra On-Line through the turbulent early ’80s market crash. The episode highlights how IBM invested in Sierra to showcase the PCjr, how Roberta pushed for animated movement and simulated depth, and how the game became the first fully 3D-animated graphic adventure. Our conversation explores critic praise from the time, modern mixed retrospectives, and user reviews that remember it as both magical and frustrating. We also cover ports, sequels, the Williams’ eventual departure, and even the 2015 reimagining. Join us as we fetch treasures and crowns in Daventry on today’s trip down Memory Card Lane.Read transcript
undefined
May 5, 2022 • 1h 10min

Ep.88 – Everybody Loves B.J: How Wolfenstein 3D Became the Grandfather of First-Person Shooters

In 1992, Wolfenstein 3D stormed onto PCs and laid the foundation for the modern first-person shooter. We revisit how John Carmack, John Romero, Tom Hall, and Adrian Carmack left Softdisk, experimented with Commander Keen, and eventually struck a deal with Apogee to release their groundbreaking work. The episode explores Carmack’s ray casting breakthroughs, Romero’s design push for fast and loud gameplay, and the gritty art and music that brought Castle Wolfenstein to life. Our conversation digs into critic and player reviews, from early magazine praise to nostalgic stories of hidden passages, secret Pac-Man levels, and food scavenged from castle floors. We also cover bans in Germany, clones built on its engine, and Wolfenstein’s role as the grandfather of FPS games. Join us as we storm, strafe, and shoot our way through Wolfenstein 3D on today’s trip down Memory Card Lane.Read transcript
undefined
Apr 28, 2022 • 59min

Ep.87 – Episodic Gaming: Why the Satellaview Was Ahead of Its Time

In 1995, Nintendo released the Satellaview, a peripheral for the Super Famicom that let players download games from satellite broadcasts. We revisit how Nintendo partnered with St.GIGA, a satellite radio company best known for ambient soundscapes, to bring a new kind of interactive service to living rooms. The episode highlights how players used the BS-X application cartridge to explore a hub town, download content, and even play SoundLink games narrated live by voice actors. Our conversation explores the unique library of 114 titles, including episodic takes on Dragon Quest, F-Zero, and Harvest Moon, along with oddities like Radical Dreamers and Excitebike: Bun Bun Mario Stadium. We also talk about preservation efforts and what was lost when broadcasts ended. Join us as we tune in, log on, and play along on today’s trip down Memory Card Lane.Read transcript
undefined
Apr 21, 2022 • 54min

Ep.86 – Who's the Psycho Now: Tim Schafer’s Wild Ride to Create Psychonauts

In 2005, Psychonauts launched on PC and Xbox and instantly stood out with its quirky humor, surreal worlds, and heartfelt storytelling. We revisit Tim Schafer’s path from LucasArts, where he worked on Monkey Island, Day of the Tentacle, Full Throttle, and Grim Fandango, to founding Double Fine and shaping a game where players literally step into the minds of others. The episode explores Double Fine’s early struggles, Microsoft’s abandoned publishing deal, and the unlikely loans that kept the studio afloat until Majesco picked it up. Our conversation digs into critic reviews that praised its humor and creativity, alongside user reviews that ranged from adoration to frustration with its controls. Join us as we dive, levitate, and explore the mind-bending world of Psychonauts on today’s trip down Memory Card Lane.Read transcript
undefined
Apr 14, 2022 • 52min

Ep.85 – Boomshakalaka: How NBA Jam Set Arcades on Fire

In 1993, NBA Jam hit arcades and became a global phenomenon, mixing two-on-two basketball with exaggerated dunks, flaming balls, and hidden cameos. We revisit Midway’s history, from Arch Rivals and Total Carnage to Mark Turmell’s push for a wider-appeal sports game. The episode highlights how the NBA initially resisted licensing the game, how features like attributes and cheat codes took shape, and how celebrity players like Bill Clinton became Easter Eggs. Our conversation explores player reviews that described it as a “hyperkinetic basketball frenzy,” the Detroit bias secretly programmed into the Bulls’ late-game shots, and the staggering commercial success that saw NBA Jam gross over two billion dollars worldwide. Join us as we dunk, shove, and shout “Boomshakalaka!” on today’s trip down Memory Card Lane.Read transcript

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app