

A Trip Down Memory Card Lane
David Kassin and Robert Kassin
A Trip Down Memory Card Lane is a weekly video game history podcast that tells one story per episode, guided by the current week in gaming history.
Hosted by brothers David Kassin and Robert Kassin, the show explores the stories behind the games we grew up with. It looks at the creative risks, technical limitations, business realities, and human decisions that shaped what players ultimately experienced.
It’s a show for anyone who likes knowing how things were made, why certain paths were chosen, and what those moments can tell us about the industry as a whole. If that sounds like you, come take a thoughtful trip down Memory Card Lane with us each week.
Hosted by brothers David Kassin and Robert Kassin, the show explores the stories behind the games we grew up with. It looks at the creative risks, technical limitations, business realities, and human decisions that shaped what players ultimately experienced.
It’s a show for anyone who likes knowing how things were made, why certain paths were chosen, and what those moments can tell us about the industry as a whole. If that sounds like you, come take a thoughtful trip down Memory Card Lane with us each week.
Episodes
Mentioned books

Apr 7, 2022 • 1h 1min
Ep.84 – Welcome to Hotel Mario: The Bizarre Story Behind Mario’s Worst Game
In 1994, Hotel Mario arrived on the Philips CD-i and quickly earned a reputation as one of the strangest entries in Nintendo’s history. We revisit how Nintendo’s broken partnership with Sony led to a deal with Philips, which in turn opened the door for Mario and Zelda to appear on a console Nintendo didn’t own. The episode highlights the CD-i’s origins as a multimedia device, the inexperience of Philips Fantasy Factory, and Animation Magic’s infamous cutscenes that gave us lines like “all toasters toast toast” and “I hope she made lotsa spaghetti.” Our conversation digs into critic and user reviews, quirky anecdotes about its elderly testers, and its legacy as a joke-turned-meme. Join us as we shut doors, dodge Koopas, and cringe at cutscenes on today’s trip down Memory Card Lane.Read transcript

Mar 31, 2022 • 1h 2min
Ep.83 – By My Guest: Haunting the CD-ROM Era with The 7th Guest
In 1993, The 7th Guest arrived on MS-DOS and became one of the first true “killer apps” for CD-ROM drives. We look back at how Graeme Devine and Rob Landeros, tired of licensed projects at Virgin, pitched a CD-ROM mystery game, only to be fired and immediately rehired under a new studio, Trilobyte. The episode explores how 3D Studio software, 19th century puzzle books, and blue-screened actors shaped the eerie world of Stauf’s Mansion. Our conversation digs into critic reviews that praised its visuals and music, alongside others frustrated by compatibility issues and uneven gameplay. We also share user reviews that remembered it as both unforgettable and deeply flawed. Join us as we puzzle, haunt, and remember The 7th Guest on today’s trip down Memory Card Lane.Read transcript

Mar 24, 2022 • 55min
Ep.82 – The Instincts of a Predator: The PC-Melting Legacy of Far Cry and the CryEngine
In 2004, Far Cry burst onto PCs with lush tropical environments, adaptive AI, and a technical showcase that pushed gaming hardware to its limits. We look back at Cervat Yerli’s unlikely path, from a bike crash inspired by Kick Off to forming Crytek with family support and bluffing his way into E3 1999. The episode highlights the NVIDIA-backed X-Isle demo that evolved into Far Cry, Ubisoft’s role in publishing, and how CryEngine became as important as the game itself. Our conversation explores critic reviews that praised visuals and AI while questioning level design, as well as user reviews ranging from amazement to outright frustration. We also touch on the franchise’s sequels, Ubisoft’s Dunia Engine, and CryEngine’s continued legacy. Join us as we sneak, snipe, and survive Far Cry on today’s trip down Memory Card Lane.Read transcript

Mar 17, 2022 • 0sec
Ep.81 – Questing Forever: How EverQuest Ushered in the Age of Online Worlds
In 1999, EverQuest launched and quickly became the most popular MMORPG of its time, drawing inspiration from text-based MUDs like British Legends and DikuMUD. We revisit how John Smedley, Brad McQuaid, Steve Clover, and Bill Trost brought Norrath to life, blending 3D graphics with deep lore and expansive classes. The episode explores its record-breaking subscription growth, infamous downtime, and how raids and guilds fostered both friendships and rivalries. We also dive into critic and user reviews, from praise of its immersive world to frustrations with its slow grind and punishing death penalties. Our conversation highlights unforgettable stories, from Fansy the Bard’s legendary trolling to guilds slaying the supposedly invincible Sleeper. Join us as we quest, raid, and explore Norrath on today’s trip down Memory Card Lane.Read transcript

Mar 10, 2022 • 53min
Ep.80 – Where's Your License: The Unlicensed Legacy of Wisdom Tree’s NES Library
In the early 1990s, Color Dreams broke Nintendo’s copy protection and began releasing unlicensed NES games. We revisit how the company bypassed the 10NES lockout chip, published quirky titles like Baby Boomer and Raid 2020, and faced Nintendo’s retail pressure that forced stores to stop stocking their games. The episode explores how Color Dreams rebranded as Wisdom Tree, targeting Christian bookstores with titles like Bible Adventures, Exodus, and Spiritual Warfare. We also cover oddities like Sunday Funday, the last commercial NES release in the United States, and the scrapped Hellraiser project that eventually inspired Super 3D Noah’s Ark. Our conversation digs into unlicensed history, from Tengen’s lawsuits to Camerica’s multicarts. Join us as we bypass, preach, and play through Wisdom Tree on today’s trip down Memory Card Lane.Read transcript

Mar 3, 2022 • 50min
Ep.79 – Modern Day Ninja: The Brutal Return of Ryu Hayabusa in Ninja Gaiden (2004)
In 2004, Ninja Gaiden returned on the Xbox as a modern reboot of Tecmo’s classic series. We look back at how Tomonobu Itagaki and Team Ninja, best known for Dead or Alive, spent five years reinventing Ryu Hayabusa for 3D action. The episode explores the game’s development journey from Sega arcade boards to Xbox exclusivity, its brutally fast combat engine, and the wide arsenal of weapons and magic. Our conversation highlights critic reviews that called it one of the best action games of its generation, as well as user reviews that ranged from total admiration to sheer frustration over its punishing difficulty and camera issues. We also touch on its legacy, sequels, and remastered collection. Join us as we slash, flip, and fight our way through Ninja Gaiden on today’s trip down Memory Card Lane.Read transcript

Feb 24, 2022 • 1h 1min
Ep.78 – Dracula's Best Kept Secret: How Symphony of the Night Turned Castlevania into a Metroidvania
In 1997, Castlevania: Symphony of the Night redefined the franchise and helped cement the “Metroidvania” genre. We revisit how Konami scrapped The Bloodletting for Sega’s 32X and shifted development to PlayStation, with Toru Hagihara starting the project and Koji Igarashi stepping in to direct. The episode highlights Igarashi’s push for an explorable open castle, Zelda-inspired backtracking, and RPG mechanics that made the game more accessible. We also look at Ayami Kojima’s debut artwork, the upside-down castle twist, and Alucard’s role as a new kind of hero. Our conversation digs into critic and user reviews, the game’s ports, and its legacy across handhelds, compilations, and even Netflix. Join us as we whip, transform, and explore Dracula’s castle on today’s trip down Memory Card Lane.Read transcript

Feb 17, 2022 • 52min
Ep.77 – Curiosity Killed The Cat: The Birth of the Professor Layton Franchise with The Curious Village
In 2007, Professor Layton and the Curious Village arrived on the Nintendo DS and blended puzzle-solving with charming storytelling. We revisit Akihiro Hino’s childhood love for puzzle books, how he founded Level-5, and how Professor Akira Tago’s Head Gymnastics series shaped the design. The episode highlights the game’s mix of logic puzzles, sliding challenges, and riddles, and how Level-5 turned them into an adventure parents were proud to recommend. Our conversation explores the quirky citizens of St. Mystere, user reviews that praised the art style and puzzle variety, and frustrations over difficulty spikes or story pacing. We also touch on the game’s commercial success, its award wins, and the series’ later sequels, anime film, and crossover with Phoenix Wright. Join us as we puzzle, tap, and think our way through Curious Village on today’s trip down Memory Card Lane.Read transcript

Feb 10, 2022 • 48min
Ep.76 – The Rhode Island Reckoning: From Baseball to Bankruptcy with Kingdoms of Amalur
In 2012, Kingdoms of Amalur: Reckoning burst onto the scene with big names attached—MLB pitcher Curt Schilling, fantasy author R.A. Salvatore, comic legend Todd McFarlane, Elder Scrolls designer Ken Rolston, and composer Grant Kirkhope. We trace how 38 Studios aimed to rival World of Warcraft while introducing a single-player RPG full of flashy real-time combat, sprawling customization, and a “Fateless One” storyline that let players rewrite destiny itself. Our story highlights how critics praised its combat depth but debated its weaker narrative, while fans compared it to Skyrim, Fable, and God of War. Ultimately, the hype collapsed into bankruptcy and scandal, costing Rhode Island millions. Our conversation explores the studio’s downfall, DLC revivals, and our own experiences. Join us as we build, fight, and reckon with Amalur on today’s trip down Memory Card Lane.Read transcript

Feb 3, 2022 • 1h 1min
Ep.75 – There's A New Mayor In Town: Constructing the City-Building Genre with SimCity
In 1989, SimCity transformed the Mac and Amiga into playgrounds for would-be urban planners, swapping high scores for mayors’ mansions and monster attacks. We trace how Will Wright’s fascination with level editors, short stories by Stanisław Lem, and even architecture itself collided with Jeff Braun’s publishing ambitions to form Maxis. Our story highlights quirky early rejections, the pizza party that changed gaming history, and the strange notion of a game without a win state. We explore zoning quirks, natural disasters, and Boston’s simultaneous “toilet flush” meltdown in the SNES scenario. Our conversation explores addicting player stories, critic reviews, and the parade of spin-offs from SimAnt to SimCopter. Join us as we zone, bulldoze, and rebuild the world of SimCity on today’s trip down Memory Card Lane.Read transcript


