In 2012, Kingdoms of Amalur: Reckoning burst onto the scene with big names attached—MLB pitcher Curt Schilling, fantasy author R.A. Salvatore, comic legend Todd McFarlane, Elder Scrolls designer Ken Rolston, and composer Grant Kirkhope. We trace how 38 Studios aimed to rival World of Warcraft while introducing a single-player RPG full of flashy real-time combat, sprawling customization, and a “Fateless One” storyline that let players rewrite destiny itself. Our story highlights how critics praised its combat depth but debated its weaker narrative, while fans compared it to Skyrim, Fable, and God of War. Ultimately, the hype collapsed into bankruptcy and scandal, costing Rhode Island millions. Our conversation explores the studio’s downfall, DLC revivals, and our own experiences. Join us as we build, fight, and reckon with Amalur on today’s trip down Memory Card Lane.
Read transcript