Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
Introduction
00:00 • 2min
Coin Crew Games: The Co-Founder
01:49 • 2min
How Mike and I Made Escape Academy
03:29 • 3min
The Pandemic and the Effects on Game Design
06:31 • 6min
How to Make an Indie Game and Not Pay Yourself
12:30 • 2min
The Evolution of Escape Rooms in Video Games
14:29 • 3min
The Evolution of Escape Rooms
17:54 • 3min
How Do We Mess About Laura Notes Notes?
20:34 • 2min
Escape Academy: A Game for the Gamer
22:18 • 2min
The Importance of First Person Controls in VR
24:47 • 4min
Enthalora: A Game That Captures the Feeling of Physical Escape Rooms
28:47 • 4min
The Importance of Narrative Tie-Ins in Escape Rooms
33:04 • 2min
The Frame Narrative and the Future of Escape Rooms
35:27 • 5min
How to Make a Puzzle Academy Work for You
40:08 • 2min
The School: A Review
41:40 • 2min
Split-Screen for Local Co-Op
44:05 • 4min
How to Playtest a Game Like Escape Academy
48:18 • 4min
The Venn Diagram Between My Favorite Puzzles
52:20 • 4min
How to Get the Most Out of Your Team's Feedback
56:16 • 3min
Magic the Gathering's Proverbs
59:26 • 2min
The Importance of Experience in Escape Rooms
01:01:07 • 2min
How to Balance a Variety of Puzzles
01:02:42 • 3min
The Importance of Audience in DLCs
01:05:42 • 2min
The Last Puzzle in the Computer Lab Level
01:07:39 • 3min
The Importance of Having a Good Hint System in Escape Rooms
01:10:24 • 2min
The Last Level of Escape Room
01:12:36 • 2min
The Bruce Willis Puzzle
01:14:45 • 2min
The Best Shout Out to Adam
01:16:22 • 3min


