
98: Escaping Your Fate with Coin Crew Games (Escape Academy)
The Secret Lives of Games
00:00
How to Get the Most Out of Your Team's Feedback
I wanted it to feel really intense more than the other levels and so that could be a guide post in the play testing. I think one one part of it is just purely volume because I I think it's a saying but I think it applies to escape room design especially puzzle design. You can kind of get off track try like based on one feedback or somethingYeah if you don't before the testing starts kind of set up a couple guide posts for yourself of like what am I hoping success looks like in here yeah that would help me with my game.
Play episode from 56:16
Transcript


