
New Books in Science, Technology, and Society Brendan Keogh, "The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game Production" (MIT Press, 2023)
9 snips
Jun 11, 2023 Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Introduction
00:00 • 2min
Slave of God: A Walking Simulator
02:29 • 3min
How I Learned to Write the Video Game Industry Does Not Exist
05:31 • 3min
How to Shift the Conceptual Frame of Reference From a Singular Video Game Industry to a Video Game Field
08:02 • 5min
The History of the Australian Video Game Industry
13:00 • 4min
The Precarity of the Modern Game Industry
17:29 • 5min
The Role of Education in Video Game Production
22:26 • 4min
The Importance of Game Development Education
26:31 • 4min
How to Be a Successful Embedded Game Maker
30:22 • 2min
The Perpetual Tension Between Creativity and Creativism
32:52 • 4min
The Game Scene
36:59 • 3min
The Importance of Local Game Developers
39:52 • 5min
The Video Game Industry Fails to Represent the Broader Field of Video Game Production Cultures
44:31 • 5min
The Politics of Platform Capitalism
49:06 • 1min
Game Studies as a Research Field
50:31 • 5min
The Future of Digital Game Studies
55:15 • 3min
