New Books in Science, Technology, and Society cover image

Brendan Keogh, "The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game Production" (MIT Press, 2023)

New Books in Science, Technology, and Society

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The History of the Australian Video Game Industry

In the 1980s, there was a lot of kind of microcomputer activity here. We had a few game studios like Melbourne House who made for Hobbit Interactive Fiction game. And then during the 90s over 2000s, I guess a more formal game industry developed in Australia. But essentially, if you were an American publisher or a European publisher, the exchange rate was good. So they weren't called themselves outsourcing labor, they would call themselves work for hire. It was just kind of cheap labor, that was the main way of thinking about it. In late 2000s, or maybe more around 2010, the effects of the global financial crisis were rippling out and Australia did pretty well in

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