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Darren Grey

Podcast host and game designer who regularly leads discussions on roguelikes and game design; contributes design analysis and examples throughout the episode.

Top 10 podcasts with Darren Grey

Ranked by the Snipd community
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14 snips
Mar 8, 2012 • 0sec

Episode 26: How to Make a 7DRL

Darren Grey, Ido Yehieli, Jeff Lait, corremn, and Joe Bradshaw talk about creating a roguelike game in a week, defining success in the 7DRL challenge, the evolution of roguelike games, using LibTCOD for game development and the debate on color palettes, exploring aesthetics and game making programs, using T-Engine for game creation, focusing on game development without distractions, choosing one gimmick for a game, the importance of transparency in game design, providing instructions and bug fix releases, and making a successful game through uniqueness and planning.
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13 snips
Feb 23, 2013 • 0sec

Episode 62: How to Make a Good 7DRL part 1

Guests include Darren Grey, Tom Ford, Numeron, Eben Howard, Ido Yehieli, and Jeff Lait. They discuss creating a good 7DRL, defining and ranking roguelikes, the supportive game developer community, text in games and permadeath, death in video games, game experience and advice, using SquidLib for unique games, designing roguelikes, and the challenges of developing on mobile.
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9 snips
Nov 27, 2012 • 0sec

Episode 54: Game Jams

Guests Darren Grey, Ido Yehieli, Michael Brough, Sos Sosowski, and Zapa discuss the thrill and challenges of participating in game jams. They share their experiences, talk about popular game jams like the Seven Day Roguelike Challenge and Ludum Dare, and explore the benefits of participating in game jams including creativity, learning, and community.
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6 snips
Nov 22, 2012 • 0sec

Episode 53: Game Design in Academia

Listen as Darren Grey, Tom Betts, Michael Cook, Ian Horswill, Leif Foged, and Andrew Doull discuss the intersection of game design and academia. They explore automated game design, constraint technology, crossover between game design and other fields, designing games with a multi modular AI program, exploring 3D roguelike game development in Unity, procedural content generation in a dungeon crawler game, presenting academic concepts to a general audience, moving beyond copying existing games, open access to academic research in game design, challenges and solutions in collaboration between academic and indie game development communities, challenges of procedural content in game design, and an open source bibliography database and academic events.
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4 snips
Feb 26, 2013 • 0sec

Episode 63: How to Make a Good 7DRL part 2

Guests on this episode include Darren Grey, Tom Ford, Numeron, Eben Howard, and Jeff Lait. They discuss topics such as implementing SmartCubold and balancing AI difficulty, differentiating creature behaviors in roguelike games, designing single hit point roguelike games, the importance of aesthetics in video games, creating urgency in a zombie apocalypse, challenges with drawing to the screen and framework preferences, and discussions on the roguelike game development community and procedural content.
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Oct 31, 2016 • 0sec

Episode 128: How To Be Good At Roguelikes

Mikko Juola (Adeon), a top NetHack player; David (zxc), a disciplined DCSS competitor; Brandon (Demise), a DCSS speedrunner and content creator; Darren Grey, a veteran ADOM speedrunner. They discuss learning via wikis and spectating, speedruns and challenges as teaching tools, pacing and the ‘cup of tea’ stop-and-think trick, and which skills transfer across different roguelikes.
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Jul 17, 2012 • 0sec

Episode 41: Score Systems

In this podcast, Darren Grey, Keith Burgun, and John Harris discuss score systems in Roguelikes. They explore issues with global leaderboards, scoring exploits in NetHack, adaptations from other games, scoring systems in video games, scoring in Crawl, and the concept of scoring systems in games.
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Feb 28, 2016 • 0sec

Episode 117: Strategy and Tactics

Darren Grey, longtime roguelike analyst, and Rob Parker, editor and game researcher, dig into strategy versus tactics in roguelikes. They compare classics and modern roguelites, contrast twitch arcade play with turn-based tactics, and debate permadeath, post-mortems, item use, farming, and design choices that shape learning curves and player agency.
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Sep 21, 2012 • 0sec

Episode 47: FTL

Darren Grey and Ryan Boyd discuss the popular game FTL, exploring its classification as a roguelike game and the challenges and strategies involved. They delve into ship upgrades, resource allocation, gameplay mechanics, control issues, and memorable experiences like rare midair missile collisions and being stuck in a stalemate position during a quest. They also touch upon resource management, trading, and the challenges of fuel scarcity.
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Feb 28, 2012 • 0sec

Episode 25: Permadeath

Guests Darren Grey and Nicolas Casalini discuss the concept of permadeath in gaming, exploring its presence in roguelikes and comparing it to replaying story games. They delve into the balance between failure and interesting consequences, including the impact of permadeath on player investment. They also explore the challenges of multiplayer mode in games like StarCraft and the importance of good game design in creating engaging permadeath experiences.

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