Roguelike Radio

Episode 128: How To Be Good At Roguelikes

Oct 31, 2016
Mikko Juola (Adeon), a top NetHack player; David (zxc), a disciplined DCSS competitor; Brandon (Demise), a DCSS speedrunner and content creator; Darren Grey, a veteran ADOM speedrunner. They discuss learning via wikis and spectating, speedruns and challenges as teaching tools, pacing and the ‘cup of tea’ stop-and-think trick, and which skills transfer across different roguelikes.
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INSIGHT

Avoid The Comfortable Rut

  • Repeating the same safe tactics limits learning and creativity.
  • Forcing unusual constraints exposes new mechanics and builds broader skill.
ADVICE

Broaden Your Playbook

  • Practice a wide variety of species, backgrounds and strategies to grow as a player.
  • David recommends goals like 'greater player' to force breadth and learning.
INSIGHT

Big Versus Small Roguelikes

  • Big roguelikes reward knowledge of many edge cases and non-damage tactics.
  • Smaller roguelikes demand precise movement and micro-decisions with almost no margin for error.
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