

Roguelike Radio
Andrew Doull, Darren Grey, Ido Yehieli etc.
Welcome to Roguelike Radio, a podcast about roguelikes.
Episodes
Mentioned books

May 13, 2026 • 0sec
Episode 173: Generative AI
We discuss the rise of Generative AI in game development, with Darren Grey, Jeremiah Reid and Tommy Thompson.
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Apr 24, 2026 • 0sec
Episode 172: Seven Day Roguelikes 2026
We discuss the 2026 crop of Seven Day Roguelikes, including highlight games, recent trends and experiences of taking part.
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Apr 1, 2026 • 0sec
Episode 171: Omega Labyrinth Life
Darren Grey and John Harris discuss the Japanese roguelike Omega Labyrinth Life.
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4 snips
Jan 25, 2026 • 0sec
Episode 170: Critical Play
They explore analyzing game mechanics, themes, and level generation while actually playing. Conversations compare roguelike design choices, procedural generation, and how open source reveals author intent. They discuss tools like conduct runs, journaling, and a five-step analysis to probe systems. Ethical questions and nonviolent playstyles get attention alongside permadeath’s impact on experimentation.

9 snips
Dec 28, 2025 • 0sec
Roguelike Radio episode 169: Innovation
Discussion of what counts as innovation in roguelikes and how seven-day constraints push novel ideas. Designing around single standout mechanics like traps, time clocks, or AI-driven foes. Turning other genres into roguelikes and using constraints or UI workarounds to spark originality. Balancing bold changes with player expectations and using playtesting, community feedback, and simulation for iterative invention.

7 snips
Dec 5, 2025 • 0sec
Roguelike Radio episode 168: Jank
Dive into the charm of jank in gaming! Discover how it sits between bugs and delightful surprises, particularly in indie titles. The discussion touches on how procedural generation fuels unpredictability. Hear about Dwarf Fortress's chaotic interactions and roguelikes leveraging jank for emergent narratives. The panel examines how players adapt to bewildering UI and system quirks, transforming confusion into memorable moments. Finally, they reflect on jank's artistic role and the balance between design intentions and spontaneous chaos.

Aug 22, 2025 • 0sec
Roguelike Radio ep 167: Designing for Mastery, with Josh Ge
In this engaging discussion, Josh Ge, known as Kyzrati, reflects on a decade of developing Cogmind. He shares insights into mastering game design amidst intense industry competition. The conversation dives into the evolution of roguelike gaming, balancing complexity for both veterans and newcomers. Josh analyzes player engagement trends and the significance of mastery through innovative mechanics. He also discusses design challenges and community dynamics, emphasizing how player feedback shapes the gaming experience.

Jul 26, 2025 • 0sec
Roguelike Radio ep 166: Jupiter Hell Classic, with Kornel Kisielewicz
Kornel Kisielewicz, indie dev and founder of ChaosForge behind DoomRL and Jupiter Hell. He talks about building Jupiter Hell Classic, modernizing old roguelike engines, control and UX upgrades, backporting fixes to DoomRL, and design choices that balance crunchy tactics with modern conveniences.

Jun 11, 2025 • 0sec
Episode 165: Tabletop RPGs
Sam Dunnewold, a tabletop game designer and podcaster, and Marc Majcher, an independent game designer with decades of experience, dive into the evolution of tabletop RPGs. They discuss the shift from long campaigns to short indie one-shots and the role of actual play podcasts in preserving game mechanics. The conversation highlights the importance of communication and safety at the table, contrasts procedural generation with authored narratives, and offers practical advice for aspiring RPG designers. It's a lively exploration of creativity in the indie RPG landscape!

Apr 16, 2025 • 0sec
Episode 164: Roguelikes for classic home computers
Ricki Sickenger, a talented developer at Badgerpunch Games, dives into the vibrant world of retro game development for the Commodore 64 and Amiga. He shares his journey back into the game scene and discusses the intricacies of designing roguelikes within tight constraints. From developing a 4K roguelike to expanding it into Rogue 64, he explores procedural generation techniques, the impact of the demo scene, and the challenges of creating physical cartridges. Ricki also hints at future projects and plans, blending nostalgia with modern gaming.


