
Roguelike Radio Episode 41: Score Systems
Jul 17, 2012
In this podcast, Darren Grey, Keith Burgun, and John Harris discuss score systems in Roguelikes. They explore issues with global leaderboards, scoring exploits in NetHack, adaptations from other games, scoring systems in video games, scoring in Crawl, and the concept of scoring systems in games.
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Transcript
Episode notes
High Risk, High Reward Drives Play
- High-risk, high-reward scoring motivates players to attempt meaningful challenges.
- Score systems should create clear trade-offs similar to sports or Tetris combos.
Design Score Into The Core Loop
- Decide early whether score is central and design the whole game around that goal.
- Build a core gameplay loop that naturally produces score outcomes.
Use Achievements To Shape Play
- Use achievements to create discrete, mutually exclusive scoring paths.
- Award points for achievements to encourage players to try different playstyles.
