Roguelike Radio

Episode 54: Game Jams

9 snips
Nov 27, 2012
Guests Darren Grey, Ido Yehieli, Michael Brough, Sos Sosowski, and Zapa discuss the thrill and challenges of participating in game jams. They share their experiences, talk about popular game jams like the Seven Day Roguelike Challenge and Ludum Dare, and explore the benefits of participating in game jams including creativity, learning, and community.
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ADVICE

Prototype Fast, Prioritize Mechanics

  • Minimize friction between idea and implementation to improve as a designer.
  • Prioritize minimal prototypes so mechanics, not polish, reveal fun.
ANECDOTE

Feedback Drives Follow‑Up

  • Ido recalled using jam feedback to decide whether to continue a prototype.
  • Rapid community responses often motivated further development.
ADVICE

Treat Restrictions As Prompts

  • Use a jam's restriction as a design challenge to maximize what you can achieve.
  • Treat constraints as a box to build novel mechanics from.
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