
Noclip Crewcast Mewgenics Interview, Don't Stop, Girlypop!, Perfect Tides: Station to Station
Feb 6, 2026
Edmund McMillen, game designer and artist behind Super Meat Boy and The Binding of Isaac, and Tyler Glaiel, indie developer and collaborator on Mewgenics. They talk about Mewgenics' polish and animation variety. They debate Adobe Animate changes, discuss launch readiness, localization quirks, controller and virtual-mouse choices, and lively community audio contests.
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Retro Structure, Souls Tone
- Tears cape remixes Link's Awakening structure with Bloodborne combat tone to create familiar-yet-dark design.
- Jeremy says the game delivers exactly what it promises and feels like a retro souls-lite experience.
Butcher's Creek: VHS Horror In First Person
- Frank describes Butcher's Creek as a brutal first-person melee survival-horror inspired by Condemned and old-school PS2 grit.
- He highlights VHS tapes as collectible keys and tense one-on-one fights with weapon durability.
Push For Open Source Older Tools
- If a vendor abandons essential software, ask them to open-source it to preserve pipelines.
- Tyler and Edmund argue Adobe should release Animate/Flash source so developers can maintain and fix it.


