

Noclip Crewcast
Noclip
Join Danny O Dwyer, Jeremy Jayne & Frank Howley as they riff about games, documentaries and video game development.
Episodes
Mentioned books

Mar 27, 2026 • 2h 4min
The Legend of California, Densha de Go!, WoW Midnight
On this week's Crewcast, Frank's mentally returning to Japan in Densha de Go, Jeremy's dipping his toes back into the world of MMORPGs, Jesse's hunting Nazis in The Ratline, and Danny shares extended thoughts on Jeff Kaplan's new studio's debut game: The Legend of California. The Legend of California: https://store.steampowered.com/app/2550530/The_Legend_of_California/ The Ratline: https://store.steampowered.com/app/3756940/The_Ratline/ World of Warcraft (do you really need a link for this): https://worldofwarcraft.blizzard.com/en-us/ iTunes Page: https://itunes.apple.com/us/podcast/noclip/id1385062988 RSS Feed: http://noclippodcast.libsyn.com/rss Spotify: https://open.spotify.com/show/5XYk92ubrXpvPVk1lin4VB?si=JRAcPnlvQ0-YJWU9XiW9pg Soundcloud: https://soundcloud.com/noclippodcast Watch our docs: https://youtube.com/noclipvideo Crewcast channel: https://www.youtube.com/channel/noclippodcast Follow our games coverage escapades: https://www.youtube.com/@Noclip2 Learn About Noclip: https://www.noclip.video Become a Patron and get early access to new episodes: https://www.patreon.com/noclip Chapters: 0:00:00 - Intro 0:04:17 - Thanking our Patreon supporters! 0:07:14 - The Legend of California 0:57:58 - The Ratline 1:09:59 - Densha de Go! 1:28:22 - Jeremy's History with MMOs 1:57:46 - Noclip Updates

Mar 20, 2026 • 1h 42min
Lucid Blocks, Funi Raccoon Game, Nintendo Museum
They dig into Lucid Blocks' eerie, Minecraft-like exploration and strange crafting systems. They react to the quirky Irish collectathon Funi Raccoon Game and its nostalgic Y2K humor. A traveler returns with vivid stories of Japanese arcades, idol culture, and a visit to the Nintendo Museum. Short takes on Mama's Sleeping Angels and an offbeat drumming game round out the chat.

Mar 13, 2026 • 1h 35min
Big Walk, Banquet for Fools, Pokemon Pokopia
They riff on Big Walk's hangout-puzzle vibe, physics-driven humor and how social co-op shapes play. Slay the Spire 2's new classes, epoch narrative and co-op deck tricks get attention. Banquet for Fools' claymation look and hybrid combat spark discussion. Oeuf's egg-physics platforming and community maps are compared. Poker Night remaster nostalgia and Pokémon Pokópia's builder-summoning systems are explored.

6 snips
Mar 6, 2026 • 2h 43min
Zero Parades: For Dead Spies, Esoteric Ebb, ABIDE Interview
Jack Co, artist and game maker known for clay and stop-motion-inflected visuals (Tala & Jack Co), discusses the new horror game Abide. They talk about blending stop-motion with 3D tech and practical effects. Short takes cover sensitive themes and hiring therapists, balancing humor and tone, and technical tricks for mirrors, shadows, and mocap.

Feb 27, 2026 • 1h 23min
Fellowship, Steam Next Fest
They dig into Fellowship’s mythic-plus style endgame and why speedy dungeon runs and social groups matter. Steam Next Fest highlights and several indie demos get quick breakdowns. Tight platforming in Lucid, puzzle mapping in Map Map, and Titanium Court’s surreal match-three twist also come up.

Feb 20, 2026 • 2h 3min
Mewgenics, Romeo is a Dead Man, Aerial_Knight's DropShot Interview
Ariel Knight, independent dev behind Aerial_Knight and Dropshot, known for a music-forward, distinct visual style. He talks about Dropshot’s skydiving shooter premise and finger-gun mechanics. Discussion covers music and aesthetic choices, tuning shooter responsiveness and launch-day fixes. Ariel also reflects on reception, platform controls, Detroit roots and plans for future projects.

5 snips
Feb 13, 2026 • 2h 34min
Hear Me Out, Pathologic 2, Tomb of the Bloodletter
A playful dive into dating video game characters and the ethics of romancing nonhuman entities. Deep takes on Pathologic 2’s systemic, morally ambiguous worldbuilding. A surprising love letter to DDR home setups and rhythm-game preservation. Enthusiastic praise for Tomb of the Bloodletter’s keyboard-driven roguelike wordplay and emergent strategy.

Feb 6, 2026 • 2h 20min
Mewgenics Interview, Don't Stop, Girlypop!, Perfect Tides: Station to Station
Edmund McMillen, game designer and artist behind Super Meat Boy and The Binding of Isaac, and Tyler Glaiel, indie developer and collaborator on Mewgenics. They talk about Mewgenics' polish and animation variety. They debate Adobe Animate changes, discuss launch readiness, localization quirks, controller and virtual-mouse choices, and lively community audio contests.

Jan 30, 2026 • 1h 43min
Highguard, Cairn, Ace Combat 7
Discussion of Highguard's controversial trailer, rushed marketing and its 3v3 raid-PvP loop with loot, melee and destructible environments. Deep dives into Ace Combat 7's mission design, loadouts and arcade tension. A look at Cairn's limb-by-limb climbing simulation, meditative pacing and visual design. Conversations about creator controversies, community reactions and industry tradeoffs.

Jan 23, 2026 • 1h 30min
Big Hops, Auto Modellista, Eternity Egg
Dive into a blend of gaming fun with a spotlight on Big Hops, showcasing its unique tongue-swing mechanics and platforming charm. Discover Danny's addictive Fortnite experience, highlighting its casual hooks and creative modes. Frank takes a nostalgic trip with Auto Modellista, praising its stunning visuals and tuning depth. Lastly, explore the psychedelic world of Eternity Egg, promising surreal aesthetics and innovative gameplay. It's a joyful celebration of gaming across genres and eras!


