Taking 20 Podcast

Taking 20 Podcast
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Oct 25, 2020 • 19min

Ep 44 - Running a Horror Themed Game

It's almost Halloween in the U.S. and maybe you'd like to run a scary One Shot or Adventure.  How do you bring scary elements into your game?  What types of horror are there?  Jeremy waxes poetic about one of his favorite adventure types.
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Oct 18, 2020 • 20min

Ep 43 - Reskinning Monsters

Want a Roc that can teleport giant rocks to drop on the players?  How about an alien with acid for blood found on a crash landed ship.  That's completely unique and no one else has ever thought of it.  In this episode Jeremy gives some tips for customizing monsters and mostly encourages you to be creative with your creatures!
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Oct 15, 2020 • 20min

Ep 42 Part 3 - Ask the DM with Johnn Four

In the finale of the 3-part interview, Johnn and Jeremy discuss garnering emotional responses from your players and a weird question about the Stone to Flesh spell.
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4 snips
Oct 13, 2020 • 16min

Ep 42 Part 2 - Ask the DM with Johnn Four

Johnn Four, a role-playing game expert and contributor to RoleplayingTips.com, joins the conversation to share valuable insights. He discusses the art of treasure distribution, emphasizing alignment with player behavior for maximum impact. The dialogue delves into crafting compelling cultures, using relatable elements like dwarven society to enhance immersion. Johnn also highlights the importance of balancing loot with engaging gameplay, advocating for rich, believable cultural frameworks. Prepare for a deeper understanding of RPG dynamics!
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Oct 11, 2020 • 18min

Ep 42 Part 1 - Ask the DM with Johnn Four

Johnn Four, an expert in dungeon mastering and author at Roleplaying Tips, joins to tackle listener questions. He shares effective note-taking strategies to organize game sessions, enhancing engagement for both GMs and players. Johnn discusses methods for captivating casual players during long breaks, emphasizing cliffhangers and session recaps. He also highlights the importance of maintaining narrative mystery by withholding antagonist motives and setting clear adventure goals, ensuring players remain invested in the story.
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Oct 4, 2020 • 15min

Ep 41 - RPG Gatekeeping

RPG Gatekeeping is the practice of deciding someone isn't worthy of participating in our hobby or that because they look different, have different beliefs, or lead a different lifestyle, they can't participate in our hobby.  It's wrong.  In this episode Jeremy talks about the need to be accepting of everyone in the hobby, young/old, straight/gay/bi, cis/trans.  None of that matters.  What matters is can you sit at the table and have a good time together.
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Sep 27, 2020 • 16min

Ep 40 - Random Encounters

Random Encounters, some DMs love them, some hate them.  In this episode Jeremy discusses strategies for using Random Encounters that still make your world feel alive and active but won't derail your gaming session.
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Sep 20, 2020 • 16min

Ep 39 - Worldbuilding - Real World Organization Parallels for your Fantasy or Sci-Fi World

In this episode, Jeremy fights through a sinus infection to talk about how you can use real world organizations as a framework for groups and guilds that could exist in your world.  He also mispronounces a lot of words and generally sounds rough.  I apologize for that.
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Sep 13, 2020 • 19min

Ep 38 - Handling Rewards and Loot

Seems simple, doesn't it?  Your players' characters do something amazing and you give them something for it.  Players, your characters slay the beast and stare at a huge pile of stuff.  However, when mishandled, players can feel like they're getting shafted when it comes to loot and this can cause hurt feelings, rifts in the party, and even cause players to leave your game.
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Sep 6, 2020 • 16min

Ep 37 - Adjudicating Skill and Ability Checks

In RPGs, skill checks are different from attack rolls, saving throws, and other d20 rolls.  Jeremy discusses some ways that skill checks can be used in your game and how they can be adjucated in multiple ways.

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