Taking 20 Podcast

Taking 20 Podcast
undefined
Aug 30, 2020 • 19min

Ep 36 - The Big GM Secret

In one of is rare DM-only episodes, Jeremy discusses the secret to ratcheting up the tension for the players to make them feel their characters' lives are on the line.  
undefined
Aug 23, 2020 • 18min

Ep 35 - Battle Map vs Theater of the Mind

There are two primary ways that combat can be run in Role Playing Games - Using battle maps that are printed or digitally produced or theater of the mind where all the action happens in everyone's imaginations.  Like nearly everything else, there are advantages to each and this episode discusses pros and cons of each with some lessons Jeremy has learned along the way.
undefined
Aug 16, 2020 • 20min

Ep 34 - Monster Series - Dragons

Dragons.  They should be important encounters and villains.  Hell, they're in the name "Dungeons and Dragons".  How do you make encounters with them epic?  How should they take on the plucky band of adventurers who seek to steal their treasure from their lairs?  In this 20 minute episode, we look at things from a dragon's perspective and discuss tips and tricks for running these all powerful badasses like they should be run.
undefined
Aug 9, 2020 • 17min

Ep 33 - Dealing with Character Death

The idiot host of this podcast keeps saying that character death is a powerful and dramatic moment.  If that's true, how do we as DMs deal with the death of a character around the table?  In this episode we talk about the dos and don'ts of character death and how to handle the moment properly.
undefined
Aug 2, 2020 • 17min

Ep 32 - Player Cheating

Having discussed whether GMs can cheat, Jeremy focuses the lens on how players cheat and recommendations for how GMs can handle the table when players cheat.  Please provide feedback to feedback@taking20podcast.com.
undefined
Jul 26, 2020 • 17min

Ep 31 - Should You Cheat as a GM

Are Game Masters beholden to the same rules that players are?  If it would result in a dramatic story beat or important campaign moment, is it okay for GMs to change prewritten adventures, change monster hit points and abilities in the middle of the battle, or even change the dice rolled behind the screen?
undefined
Jul 19, 2020 • 19min

Ep 30 - Save or Suck

How viable are spells that give the victim a single saving throw before taking them out of a fight, campaign, or existence?  Should you use these spells against PCs?  What alternatives are there?  In this episode we discuss these questions and much more about the spells and abilities where you make the save or it sucks to be you.
undefined
Jul 12, 2020 • 18min

Ep 29 - Monster Series - Intelligent Undead

Dive into the fascinating world of intelligent undead in role-playing games. Explore why these beings, like liches and vampires, should be cunning and strategic rather than bumbling fools. Discover tips for crafting rich narratives that highlight their complex motivations. Learn about their tactical maneuvers, from crafting clever traps to dominating adventurers. Plus, get insights on designing menacing lairs that reflect their unique needs. Unleash your creativity and breathe new life into your tabletop sessions!
undefined
Jul 5, 2020 • 18min

Ep 28 - Unusual Party Sizes and GM NPCs

We'd all love to DM/GM for a 4-person party but it is rare.  More often we'll have 6 players or even 8-9 who want to play in a campaign even if we only start off with 4.  How do you handle these huge parties or small parties of less than 4?  If you have a small party, how do you add capabilities to the party with NPCs?  
undefined
Jun 28, 2020 • 14min

Ep 27 - Role vs Roll Playing

What is the difference between roll and role playing?  How should players and GMs approach the balance between the two?  Thank you Trevor in San Antonio for the topic idea!

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app