Taking 20 Podcast

Taking 20 Podcast
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Jan 3, 2021 • 19min

Ep 54 - Supporting First Time Players and GMs

We all remember our first time, nervously fumbling about.  Maybe it was with someone you know well, perhaps a stranger.  Maybe it was with a group of people you went to school with.  And if we do things the right way, maybe we can be there to support someone's first time having sex...er...tabletop gaming.  In this episode we talk about how we support these new players and new Game Masters at our tables.
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Dec 27, 2020 • 20min

Ep 53 - Using Puzzles In Your RPG

You've been playing Skyrim and you'd like to test your players' wits by adding a clever puzzle to baffle them in their bonnets and worry them in their wigs.  How do you add puzzles without making them boring or too deadly?  How do you add puzzles that make sense?  Tune in to find out!  I'd love to hear your feedback or episode ideas to feedback@taking20podcast.com.
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Dec 20, 2020 • 16min

Ep 52 - Regarding Cody's "I'm Quitting Pathfinder 2e Video" and Using Sounds and Visual Aids In Your Game

In the cold open, Jeremy responds to the "I'm Quitting Pathfinder 2e" video by Cody at the Youtube channel called "Taking 20" (not affiliated). Chances are you've watched or listened to a live let's play podcast as they used music, sound effects, and visual puzzles during an episode.  What are some tips for doing that in my home game?  Jeremy can help with that!
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Dec 13, 2020 • 16min

Ep 51 - The Matt Mercer Effect and Setting Expectations

I wanted to address an aspect of Critical Role's success that's mentioned too often called the Matt Mercer effect.  Its most common manifestation is that every Tabletop RPG should be just like Critical Role and every DM should be just like Matthew Mercer.  In this episode, Jeremy breaks down why that's simply unfair to him and to your DM.
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Dec 6, 2020 • 14min

Ep 50 - Using Traps In Your Game

Traps - some DMs love them and others hate them.  PCs usually hate them so how do you use them effectively in your campaign?  How can they go wrong?  Why are Pixie farts brought up so often this week?
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Nov 29, 2020 • 13min

Ep 49 - Monster Series - Illithid and Mind Flayers

Dive into the eerie world of mind flayers, the octopus-headed villains of gaming! Discover their horrifying psionic abilities that can literally fry your mind. Learn about their chilling biology, predatory behaviors, and unique hive mind structure. Explore how these alien predators can enhance your campaign and add depth to your narrative. Perfect for any gamer looking to incorporate spooky, memorable monsters!
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Nov 22, 2020 • 13min

Ep 48 - Less Comprehensive Session 0 Guide for PCs

Let's flip the screen.  What should players do to get ready for Session 0 and how can they help make the session a success?  I'm glad you asked, voice in my head.  Here are some tips!
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Nov 15, 2020 • 18min

Ep 47 - Comprehensive Session 0 Guide for DMs

Dive into the essential role of Session 0 in tabletop RPGs, where expectations are set and collaboration thrives. Discover key steps to prepare for a productive planning session, covering player preferences and house rules. Learn how to navigate disagreements, manage character creation, and address sensitive topics to create a positive environment. Plus, explore ways to enhance the experience with character secrets and narrative contributions, ensuring an engaging kickoff for the campaign.
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Nov 8, 2020 • 12min

Ep 46 - When Your Story Goes Off the Rails

You're a DM and you have a story you'd like to tell but the darn Player Characters won't follow the story.  What do you do?  How do you handle the campaign that's not going as planned?  Jeremy pulls a major piece of advice from a song from 1980s band 38 Special.
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Nov 1, 2020 • 14min

Ep 45 - Using Minions from D&D 4E to Make Combat Better

A lot of people dismiss D&D 4th Edition as a mistake but there were a lot of good aspects to that version of the game.  One of them was minions which were simplified monsters used in tandem with bosses and boss fights.  In this episode Jeremy suggests that bringing the concept back can spice up combat encounters.

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