RPG Design Panelcast

Jason Pitre
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Aug 5, 2013 • 1h 1min

Episode 21 – Game Design is Mind Control

Game Design is Mind Control: Presented by Luke Crane and Jared Sorensen from way back in 2011. The art of game design is to induce your players to behave in bizarre, irrational ways that they otherwise would not. Join us as we demonstrate how rules make you perform all sorts of ridiculous acts. And if you don’t believe us, you will by the end of the seminar!   Episode 21: Game Design is Mind Control.mp3 [ 1:00:45 ] Play Now | Play in Popup | Download (408)
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Mar 16, 2013 • 1h 44min

Episode 20 – The Kickstarter Roundtable

Kickstarter Roundtable: Presented by Fred Hicks and Brennan Taylor. In this intense workshop, we will explore the ins and outs of using Kickstarter as a crowdsourced fundraising platform.  Topics will include best practices for making videos, for customer contacts through updates, etc. Regrets from Cindy Au and Joshua A.C. Newman on account of hurricane.   Episode 20: Kickstarter Roundtable [ 1:43:38 ] Play Now | Play in Popup | Download (202)  
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Mar 9, 2013 • 60min

Episode 19 – Introduction to Nordic Larp

LARPs aboard submarines? LARPs about having cancer? Join us for a journey inside the fascinating high-art gaming scene of Norway, Sweden, Denmark and Finland. They play in submarines, nuclear reactors, and in custom-built shanty towns. They get government grants to LARP! Welcome to the arty world of Nordic LARP, where intense emotion, minimal mechanics — including safewords — and fabulous scenery rule the day. Join ‘Leaving Mundania’ author Lizzie Stark and game designer and Industry Insider Guest of Honor Jason Morningstar for a journey inside this fascinating high-art gaming scene.   Episode 19: Introduction to Nordic Larp Play Now | Play in Popup | Download (233)
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Mar 2, 2013 • 60min

Episode 18 – Volatility in Game Design

Randomness makes games fun, but it can also make them terrible. Our Industry Insider guests give advice on the right way to use randomness in game design. Randomness makes games fun, but it can also make them terrible. If you’re going to use randomness in your games, it’s like using fire in your kitchen. A great tool, but only if you know how to handle it. Our Industry Insider guests will give advice on the right way to use randomness in game design. Presented by James Ernest and Jason Morningstar.   Episode 18: Volatility in Game Design [ 59:49 ] Play Now | Play in Popup | Download (267)  
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Feb 16, 2013 • 53min

Episode 17 – The International RPG Scene

There are thriving RPG scenes in outside North America. Come find out from our Industry Insiders on what’s up, what’s innovative, and what’s scandalous. Presented by Jason Morningstar and Dominic McDowall-Thomas.   Episode 17: International RPG Scene [ 53:17 ] Play Now | Play in Popup | Download (188)
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Feb 9, 2013 • 56min

Episode 16 – Indie Cradle to Indie Grave

Join Industry Insider designers and developers as they talk about post mortems of various independently published projects.  Presented by Jason Morningstar and James Earnst   Episode 16: Indie Cradle to Indie Grave [ 56:10 ] Play Now | Play in Popup | Download (155)
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Feb 2, 2013 • 53min

Episode 15 – History Panic

Presented by Jason Morningstar and Kenneth Hite. Stress-Free Historical Roleplaying Description: How to enjoy roleplaying in historical settings – common pitfalls and how to avoid (or ignore) them. Presented at GenCon 2012.   Episode15: History Panic [ 52:56 ] Play Now | Play in Popup | Download (183)
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Jan 26, 2013 • 53min

Episode 14 – Advanced GM’less Play

A discussion about GM’less games by Jason Morningstar at Metatopia 2012.  This was presented to a group of game designers and publishers who ask some advanced questions. Sorry that the introduction doesn’t include the title of the seminar.   Episode 14: Advanced GMless Games [ 52:50 ] Play Now | Play in Popup | Download (210)
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Jan 19, 2013 • 49min

Episode 13 – Introduction to GMless Play

A discussion about GM’less games by Jason Morningstar at GenCon 2012.  This was presented to a general audience and provides a good foundation on the subject.   Episode13: Introduction GMless Games [ 49:16 ] Play Now | Play in Popup | Download (256)
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Jan 12, 2013 • 49min

Episode 12 – Playtesting RPG’s

What kinds of playtests are there? How can you run them or play in them effectively? Learn how iterative testing improves a game Discuss the purpose of playtesting. The three styles of playtesting? Playtesting your own game. Runing someone else’s game. Observing a playtest. Playing in a playtest with panache. Questions and answers Presented by Jason Pitre and Adam Koebel   Episode12: Playtesting RPGs [ 49:21 ] Play Now | Play in Popup | Download (236)

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