

RPG Design Panelcast
Jason Pitre
The best panels and seminars about analog game design & publishing.
Episodes
Mentioned books

Jan 5, 2013 • 50min
Episode 11 – It’s a Hit, now what? Dealing with Unexpected Success
“It’s a Hit! Now What? Dealing With Unexpected Success” presented by Fred Hicks & Curt Covert. You’ve made something and people like it and want more. Or your preorder went well – much better than you expected – and you find yourself facing a bigger print run and a bigger shipping effort than you’d planned for. Success can be a tricky thing – the bigger you succeed, the harder you have to work, and sometimes there are pitfalls. Join us and talk about the “now what?” phase.
Episode 11: Dealing With Unexpected Success [ 49:53 ] Play Now | Play in Popup | Download (205)

Dec 30, 2012 • 55min
Episode 10: The Retailer’s View – What sells, what doesn’t and why
The Retailers’ View: What Sells, What Doesn’t, and Why presented by Jim Crocker and Brian Dalrymple. This panel will focus on what new games look like from the perspective of the stores that sell them. Our panelists will lead a discussion of recently published games and how they fared once they hit their stores.
Episode 10: The Retailers View.mp3 [ 54:54 ] Play Now | Play in Popup | Download (200)

Dec 22, 2012 • 45min
Episode 9: Self-Publishing: Production and Fulfillment
“Self-Publishing: Production and Fulfillment” presented by Fred Hicks, Darren Watts & Jim Crocker. You’ve decided to print and distribute your product yourself. What do you need in order to do so successfully? Come learn from folks who have done it.
Episode 9: Self- Publishing; Production and Fulfillment.mp3 [ 45:23 ] Play Now | Play in Popup | Download (178)

Dec 15, 2012 • 57min
Episode 8: Licensing Popular Intellectual Property
“Licensing Popular Intellectual Property” presented by Amanda Valentine, Fred Hicks & Cam Banks. Three designers with extensive experience in the world of licensing well-known intellectual properties discuss what makes a good property for licensing, how to go about getting a license, and how to keep your licensor happy and yourself protected throughout the process.
Episode 8: Licensing Popular Intellectual Properties [ 57:23 ] Play Now | Play in Popup | Download (139)

Dec 8, 2012 • 1h 2min
Episode 7: Lessons from Indie Publishing
An overall summary of Indie Game Publishing, including copyright, printing costs and the perils of distribution, by David A. Hill Jr. of Machine Age Productions.
Episode 7: Lessons from Indie Publishing [ 1:02:22 ] Play Now | Play in Popup | Download (174)

Dec 1, 2012 • 59min
Episode 6: Addressing Controversial Topics
“Addressing Controversial Topics” presented by John Stavropolous, Bill White & Brennan Taylor. Join our panelists for a discussion on handling delicate and/or controversial topics in your game design. Subjects include political correctness, sexual and romantic interactions and religion.
Episode 6: Addressing Controversial Topics [ 59:06 ] Play Now | Play in Popup | Download (268)

Nov 24, 2012 • 56min
Episode 5: Editing and Organizing Game Text
“Editing and Organizing Game Text” presented by Amanda Valentine, Fred Hicks, Jason Pitre & John Adamus. Successful game text requires clarity, structure and style. Learn the secrets of this dark art at this roundtable discussion.
Episode 5: Editing and Organizing Game Text [ 56:05 ] Play Now | Play in Popup | Download (314)

Nov 17, 2012 • 53min
Episode 4: Care and Feeding of Artists
“The Care and Feeding of Artists” presented by Ed Bell, Jen Christiansen & Fred Hicks. You’re not an artist yourself, but your game needs art! How do you hire artists, and how do you work with them to get what you need? This special panel features Ed Bell and Jen Christiansen, two art directors from Scientific American magazine.
Episode 4: Care and Feeding of Artists [ 53:16 ] Play Now | Play in Popup | Download (201)

Nov 15, 2012 • 1h 56min
Episode 3: The Graphic Design and Layout Panel
“The Graphic Design and Layout Roundtable” presented by Hal Mangold, Nathan Paoletta & Ben Morgan. Discuss the best ways to make your game look exciting, fun, and easily readable with some of the sharpest eyes in the field
Episode 3: Graphic Design and Layout Panel [ 1:55:51 ] Play Now | Play in Popup | Download (525)

Nov 13, 2012 • 52min
Episode 2: My Dearest Failure: Games That Didn’t Work and Why
My Dearest Failure: Games That Didn’t Work and Why” presented by Jason Morningstar, Kenneth Hite & Rob Donoghue. Sometimes it just doesn’t work out. Join us for a discussion of games that never got made despite the best of intentions, and what lessons we can learn from the wreckage.
Episode 2: Beautiful Failures [ 51:53 ] Play Now | Play in Popup | Download (382)


