

RPG Design Panelcast
Jason Pitre
The best panels and seminars about analog game design & publishing.
Episodes
Mentioned books

Apr 23, 2017 • 39min
Episode 110 – Converting Between Systems
Game to Game: Converting Between Systems
Recorded at Metatopia 2015
Presented by John Adamus and Paul Stefko
If you play more than one RPG, you will eventually want to use material from one system in another. Or maybe your favorite game has been updated to a new awesome edition, but you want to keep using your old books too. What should you keep in mind when converting RPG rules and adventures from one game to another? How much (or how little) work do you need to do?
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Apr 2, 2017 • 46min
Epsiode 109 – Designing Intersectionally
Playing and Designing at the Intersections: Creating Good Allyship
Recorded at Metatopia 2015
Presented by Kat Jones, Krista White, Elsa S. Henry & K.N. Granger.
This roundtable will focus on how to design and run games from an intersectional feminist standpoint. We will discuss different ways a game can be intersectional including: mechanics, characters, artwork, and more. Drawing on concrete examples from panelists about their own design process, as well as games that have influenced them, we will offer suggestions for designing intersectional games. We will also give some examples of how to make pre-existing games and systems more intersectional. Topics included in the discussion will be: how to fail forward, how to be a good ally, and how to respectfully write about marginalized groups when coming from a position of privilege
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Mar 19, 2017 • 58min
Episode 108 – Affordable Art
Art for your Game without Breaking the Bank
Recorded at Metatopia 2015
Presented by Jack Parra, John Carimando, Scott Bowmanchester and Brennan Reece.
Getting high-quality art is key to making a product look professional. How do publishers do it without breaking the bank? Our panel makes with the tips and tricks.
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Feb 6, 2017 • 56min
Episode 107 – Working with Artists
Working with Artists 101
Recorded at Metatopia 2015
Presented by Brennan Taylor, Fred Hicks & John Carimando
How do you find and contact artists to work with you on a project? How much can you expect to spend? How can you avoid pissing your artist off? Find out from the veterans!
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Jan 24, 2017 • 5min
Special Episode 1 – Manual of the Primes
Special Episode 1
In this special episode of the RPG Design Panelcast, we discuss a few administrative bits concerning the podcasts, including issues of sound quality. I also take a chance to shamelessly plug one of my games which is currently kickstarting (http://tinyurl.com/SigKS)
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Jan 22, 2017 • 1h
Episode 106 – Making your First Game
Making your First Game
Recorded at Metatopia 2015
Presented by Mark Richardson, John Adamus & Jason Walters.
So, you’ve decided to make your first game. How exciting! Discuss what pitfalls to avoid and what strategies can speed you toward success with designers also making their first game.
Note that Mark’s first game is Headspace, currently available at Indie Press Revolution!
John’s first game, Noir World, is coming to kickstarter soon!
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Jan 14, 2017 • 52min
Episode 105 – Cultural Mechanics
Cultural Mechanics
Recorded at Metatopia 2015
Presented by Jason Pitre, Julia Ellingboe, and Mark Diaz Truman.
Games are part of our cultures, and the rules we create reflect our own backgrounds. In this roundtable, we explore how mechanics can reflect and/or interrogate culture. How can mechanics explore other people’s experiences? What assumptions do we bring to the game-design table?
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Jan 8, 2017 • 44min
Episode 104 – Cyber Infiltration Hotsheet
Cyber Infiltration Hotsheet: Prepping to GM a Cyberheist
Recorded at Metatopia 2015
Presented by Shane Harsch, Tim Rodriguez & Mark Richardson.
What a cyberpunk GM should consider when prepping a cyberheist to keep the drama at least nominally grounded in reality (watch Mr. Robot before attending)
This is a follow up to Episode 50, the panel on Hacking in RPGs.
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Dec 8, 2016 • 56min
Episode 103 – Superhero RPGs
Superhero Games Across the Multiverse
Recorded at Metatopia 2015
Presented by Dave Chalker, Cam Banks, Darren Watts & Christopher Badell
Superheroes are more popular than ever in the movies and on TV, and there are more games about superheroes than there’s ever been. What makes a superhero game a superhero game? How do you make your superhero game distinct? What are the most important aspects of a superhero game to make it feel heroic?
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Dec 2, 2016 • 56min
Episode 102 – A Designer’s Guide to Podcasts
A Designer’s Guide to Podcasts
Recorded at Metatopia 2015
Presented by James D’Amato, Alex Roberts & Kat Kuhl.
A Designer’s Guide to Podcasts” presented by . Getting your ideas in front of people can be one of the most difficult and unpleasant parts of game design. So people love design, but hate talking about what they are doing. Thankfully there is a community of people who are dedicated to talking about games in public spaces, they are called podcasters. Topics will include: Proper etiquette for self promotion, how to choose which shows to target, how to communicate effectively about your game, how to ask for what you want, how to purchase an ad, how to write an ad, whether you want to be a guest or a topic, how to make actual play easy and effective flattery.
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