The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish

mike@slyflourish.com
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Mar 27, 2026 • 1h 2min

Dragonbane Review

A lively review of Dragonbane’s gameplay, from fast character creation and a roll-under system to card-based initiative and streamlined procedures. Discussion covers monster design, ferocity mechanics, and how evasion and progression can create pacing issues. Practical GM tricks, improvised monster approaches, and mixed opinions on the included campaign and adventure highlights round out the conversation.
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4 snips
Mar 23, 2026 • 1h 12min

Should WOTC Make New Campaigns Settings? – Lazy RPG Talk Show

News about Ars Magica 5.0's open license and WotC announcements from GaryCon. A debate on whether the company should produce new campaign settings versus relying on third parties. Discussion of what makes a setting great: usable tools for GMs, abundant hooks, and minimal brittle mechanics. Updates on multi-5e campaign experiments and creator project news.
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10 snips
Mar 20, 2026 • 46min

Save the Sultana – Dragon Empire Prep Session 60

A GM walks through prep for a rescue mission to free a deposed Sultana from a sunlit temple. He maps levels, plans centaur patrols, and times assassin arrivals with an oracle roll. Political betrayal, sleeper agents, and temple secrets shape a looming three-way confrontation.
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Mar 16, 2026 • 1h 8min

The Roadblock for New RPGs – Lazy RPG Talk Show

Conversation covers why solo RPGs sharpen improvisation and system knowledge. News about upcoming articles, patron extras, and a secret project update. Deep dive on why rulebook costs block new RPG adoption and ways to onboard groups with cheap quickstarts or shared digital purchases. Practical tips on who should recap sessions, running strong starts, session zero trust, procedural prep, and building engaging single-encounter situations.
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6 snips
Mar 13, 2026 • 43min

Journey to Valera – Dragon Empire Prep Session 59

Planning a high-stakes rescue of an exiled sultana amid Valera’s politics and hidden worship. Schemes, spies, corrupt guards, and an assassin cult threaten a rooftop infiltration. Sunlit temple gardens, shadowy pyramid depths, golems, and teleport rituals set the scene. Tactical loot and single-use powerful items could reshape the campaign.
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Mar 9, 2026 • 1h 17min

New D&D News – Lazy RPG Talk Show

News roundup on new D&D product waves, a revamped official website, and seasonal play relaunches. Deep dives into Ravenloft and Arcana Unleashed, with concerns about balance and adaptability. Spotlights on Dolmenwood sales, a Southlands bundle, and local convention 1D4Con. Personal game experiments covering Daggerheart mechanics and house-rule techniques for smoother play.
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11 snips
Mar 6, 2026 • 42min

Journey to Siwal – Dragon Empire Prep Session 58

GM prep for a sand-ship battle and how to start mid-fight with stakes and initiative consequences. Deep city research into Sewell, ley lines, cult activity, and a deposed Sultana’s possible refuge. Tactical shipboard combat, NPC and monster selection, loot choices including tattoos and consumables, and final checklist for maps and minis.
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Mar 2, 2026 • 1h 8min

Discord Woes – Lazy RPG Talk Show

News and new-product updates start the show, followed by reviews of Stoneshatter Tomb and Daggerheart. Deep design talk explores Dragonbane tuning, magic items, and running tricky systems. A long segment digs into Discord policy changes, privacy risks, and why communities struggle to migrate. Practical GM tips cover evolving prep, session-zero timing for online games, and handling sidekicks in play.
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13 snips
Feb 27, 2026 • 38min

The Sarklan Desert – Dragon Empire Prep Session 57

A GM preps a desert campaign route called the Path of Dawn and ties characters to a ley line mystery. Desert ecology and undead lore get mapped, including a Field of the Lost Army. Plans for a smuggling treasure hook, a dragon-slaying poison plot, and a cult of Doomspeakers with gnoll anti-paladin forces are laid out. A sea battle and Sewell arrival promise tense scenes.
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Feb 23, 2026 • 1h 6min

A Tale of Two Solos – Lazy RPG Talk Show

News and product updates kick off a deep dive into solo monster design across two systems, including stress, fear tokens, and tuning difficulty. Practical convention survival tips cover sleep, voice care, logistics, and schedule choices. Later segments tackle when to introduce multiple villains, revealing villain quests through secrets, running revolutionary campaigns, and the use of NPC cameos.

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