
The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish Dragonbane Review
Mar 27, 2026
A lively review of Dragonbane’s gameplay, from fast character creation and a roll-under system to card-based initiative and streamlined procedures. Discussion covers monster design, ferocity mechanics, and how evasion and progression can create pacing issues. Practical GM tricks, improvised monster approaches, and mixed opinions on the included campaign and adventure highlights round out the conversation.
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Episode notes
Patch Missing Content With Small Homebrew Supplements
- Fill gaps the books leave: create antidotes, more monsters, and a player-focused cheap softcover guide for groups.
- Mike suggests cheap 32–64 page player guides and homebrew antidotes to address missing rules and gear.
Pace Progression By Limiting Improvement Rolls
- Slow character advancement by spacing skill-improvement rolls; consider rolling improvements every other session or during shift rests.
- Mike found weekly 2.5–3 hour sessions gave characters too many improvements, producing multiple 18s and early heroic abilities.
Offer Fancy Footwork Early To Fix Evade Friction
- If players dislike evade using their turn, offer the Fancy Footwork heroic ability early so they can evade as a reaction by spending will.
- Mike introduced it after a wooden soldier encounter so players could evade faster without losing their turn.


