

A Trip Down Memory Card Lane
David Kassin and Robert Kassin
A Trip Down Memory Card Lane is a weekly video game history podcast that tells one story per episode, guided by the current week in gaming history.
Hosted by brothers David Kassin and Robert Kassin, the show explores the stories behind the games we grew up with. It looks at the creative risks, technical limitations, business realities, and human decisions that shaped what players ultimately experienced.
It’s a show for anyone who likes knowing how things were made, why certain paths were chosen, and what those moments can tell us about the industry as a whole. If that sounds like you, come take a thoughtful trip down Memory Card Lane with us each week.
Hosted by brothers David Kassin and Robert Kassin, the show explores the stories behind the games we grew up with. It looks at the creative risks, technical limitations, business realities, and human decisions that shaped what players ultimately experienced.
It’s a show for anyone who likes knowing how things were made, why certain paths were chosen, and what those moments can tell us about the industry as a whole. If that sounds like you, come take a thoughtful trip down Memory Card Lane with us each week.
Episodes
Mentioned books

Aug 3, 2023 • 54min
Ep.153 – Supercharged Cassette Player: How Starpath Supercharged the Atari 2600 with Cassette Technology
In 1982, Starpath released the Supercharger, a cassette-based add-on for the Atari 2600 that expanded the system’s memory and opened the door for bigger, more ambitious games. In this episode, we explore how the Starpath team—founded by former Atari engineers—designed a cartridge that connected to a standard cassette player, allowing the Atari to load games like Phaser Patrol, Communist Mutants from Space, and Dragonstomper. Our discussion covers the company’s origins, the creative programming challenges of the era, and the inventive spirit that defined early game hardware. We also take a look at other experimental Atari accessories, from the Joyboard to the GameLine modem. Join us as we rewind the tape on innovation with the Starpath Supercharger on today’s trip down Memory Card Lane.Read transcript

Jul 27, 2023 • 56min
Ep.152 – Frankenstein's Monster: Mary Shelley’s Frankenstein and Its Legacy in Video Games
In 1818, Mary Shelley dreamed up Frankenstein, a story born from a ghost-writing challenge among literary legends that became one of the most enduring tales in horror. In this episode, we trace Mary Shelley’s fascinating life, her inspirations in science and tragedy, and how her creation of the Modern Prometheus has lived on for more than two centuries. Our discussion explores how Frankenstein’s monster evolved from novel to film, stage, and video games—from early text adventures and Atari classics to strange homages in Castlevania, Persona, and beyond. Join us as we reanimate this literary and gaming legend on today’s trip down Memory Card Lane.Read transcript

Jul 20, 2023 • 1h 6min
Ep.151 – The Strong: How One Woman’s Collection Became the Strong Museum of Play
In 1982, the Margaret Woodbury Strong Museum opened in Rochester, New York, eventually becoming The Strong National Museum of Play, the world’s largest museum dedicated to play. In this episode, we trace the fascinating life of Margaret Woodbury Strong, a wealthy collector who transformed her passion for dolls, toys, and miniatures into a legacy that celebrates the joy of play. Our discussion explores her early life, her remarkable 300,000-item collection, and how her estate led to a one-of-a-kind institution featuring exhibits on video games, comic books, and classic toys. We also take a tour through the museum’s National Toy Hall of Fame, the International Center for the History of Electronic Games, and the World Video Game Hall of Fame. Join us as we explore The Strong and its celebration of imagination on today’s trip down Memory Card Lane.Read transcript

Jul 13, 2023 • 57min
Ep.150 – Service Games of Japan: The Origins of Sega and its First Console with the SG-1000
In 1983, Sega released the SG-1000, its first home console and the beginning of a new chapter for a company that started by selling jukeboxes to U.S. military bases. In this episode, we trace Sega’s incredible journey from its 1930s pinball roots under Irving Bromberg to its evolution through Service Games, Rosen Enterprises, and the merger that created Sega Enterprises, Ltd. Our discussion follows David Rosen’s early arcade ventures, the rise of Japanese coin-op culture, and Hayao Nakayama’s push to enter the console market. We explore the SG-1000’s launch day rivalry with Nintendo’s Famicom, its unexpected success, and how it laid the groundwork for Sega’s future consoles. Join us as we spin the story of Sega’s beginnings and the SG-1000’s place in gaming history on today’s trip down Memory Card Lane.Read transcript

Jul 6, 2023 • 58min
Ep.149 – Dance with the Devil: How Megami Tensei Summoned a Franchise
In 1987, Atlus and Namco released Digital Devil Story: Megami Tensei, a game born from a Japanese novel about a student who summons demons through his computer. In this episode, we explore how author Aya Nishitani’s fascination with astrology, black magic, and science fiction inspired one of Japan’s most enduring RPG franchises. Our discussion covers Atlus’s early years as a contract developer, the challenges of adapting a dark, mature story for the Famicom, and the innovative demon negotiation and fusion systems that set it apart. We also trace how this experimental title evolved into the Shin Megami Tensei and Persona series, reshaping RPG storytelling for decades. Join us as we fuse, negotiate, and level up through Megami Tensei on today’s trip down Memory Card Lane.Read transcript

Jun 29, 2023 • 54min
Ep.148 – Enter the Gladiator Arena: The Story of American Gladiators and its Video Game Adaptions
In 1991, GameTek released American Gladiators, a licensed video game based on the hit television competition that turned weekend warriors into household names. In this episode, we explore the story behind the show’s creation—from its humble beginnings in a Pennsylvania high school gymnasium to its rise as a global phenomenon. Our discussion dives into the vision of Johnny and Dann Carr, Ferraro’s relentless push to bring the concept to TV, and how Incredible Technologies, the team behind Golden Tee Golf, transformed its physical challenges into pixelated mayhem. We also look at the show’s many revivals, its cultural impact, and why the NES version became one of the stranger adaptations of the early ’90s. Join us as we joust, dodge, and climb our way through American Gladiators on today’s trip down Memory Card Lane.Read transcript

Jun 22, 2023 • 58min
Ep.147 – 21st Century Dystopia: Creating the Modern Immersive Sim with Deus Ex
In 2000, Ion Storm released Deus Ex, a game that blurred the lines between shooter, RPG, and immersive simulation. In this episode, we explore how Warren Spector’s fascination with conspiracy theories, cyberpunk settings, and player freedom shaped one of the most ambitious games of its time. Our discussion covers Spector’s early work at Origin and Looking Glass Studios, his call from John Romero, and how Ion Storm’s chaotic environment led to creative breakthroughs. We dive into the game’s open-ended design, philosophical storylines, and lasting influence on modern RPGs and immersive sims. Join us as we hack, sneak, and question authority on today’s trip down Memory Card Lane.Read transcript

Jun 15, 2023 • 1h 4min
Ep.146 – Don't Mess With The Mafia: The Story of Mafia, Among Us, and the Social Deduction Genre
In 2018, InnerSloth released Among Us, a quirky social deduction game that quietly launched on mobile before exploding into a global phenomenon two years later. In this episode, we trace the game’s humble beginnings as a three-person project inspired by the classic party game Mafia. We explore how Marcus Bromander, Forest Willard, and Amy Liu built it in just a few months, only for it to go viral during the COVID-19 lockdowns thanks to streamers, memes, and word of mouth. Our conversation dives into its development challenges, unexpected rise, and the ways it revived the social deduction genre for a new generation. Join us as we swipe cards, fix wiring, and call emergency meetings on today’s trip down Memory Card Lane.

Jun 8, 2023 • 1h 2min
Ep.145 – An Isometric Deity: Peter Molyneux's Populous and the Birth of the God Game Genre
In 1989, Bullfrog Productions released Populous, a game that let players play god and helped define the god game genre. In this episode, we trace how Peter Molyneux and Les Edgar founded Bullfrog after a bizarre mix-up over baked beans and networking software, and how artist Glenn Corpes’s experiments with isometric landscapes inspired the world’s first digital deities. We explore how Populous grew from a simple terrain-raising prototype into a 500-level phenomenon published by Electronic Arts. Our conversation covers Bullfrog’s legacy, Molyneux’s eccentric career, the parody account Peter Molydeux, and how divine intervention became a gameplay mechanic. Join us as we shake the earth, raise the seas, and reign over creation on today’s trip down Memory Card Lane.Read transcript

Jun 1, 2023 • 1h 5min
Ep.144 – A First for Nintendo: The Birth of Nintendo’s Video Game Era with the Color TV Game
In 1977, Nintendo entered the home console market with Color TV Game 6, their first step from toys to technology. In this episode, we trace Nintendo’s full transformation from a 19th-century card company into a global gaming giant. We explore Fusajiro Yamauchi’s hanafuda beginnings, the Disney licensing breakthrough, and how Gunpei Yokoi’s Ultra Hand and light gun toys paved the way for electronic entertainment. Our discussion dives into the partnership with Mitsubishi, licensing deals with Magnavox, and the rapid production that brought Color TV Game 6 and its successors to life. Along the way, we compare Nintendo’s early systems to other first-generation consoles and discuss how these humble machines set the stage for the Famicom and beyond. Join us as we rewind to Nintendo’s very first console and the birth of a new era on today’s trip down Memory Card Lane.Read transcript


