

A Trip Down Memory Card Lane
David Kassin and Robert Kassin
A Trip Down Memory Card Lane is a weekly video game history podcast that tells one story per episode, guided by the current week in gaming history.
Hosted by brothers David Kassin and Robert Kassin, the show explores the stories behind the games we grew up with. It looks at the creative risks, technical limitations, business realities, and human decisions that shaped what players ultimately experienced.
It’s a show for anyone who likes knowing how things were made, why certain paths were chosen, and what those moments can tell us about the industry as a whole. If that sounds like you, come take a thoughtful trip down Memory Card Lane with us each week.
Hosted by brothers David Kassin and Robert Kassin, the show explores the stories behind the games we grew up with. It looks at the creative risks, technical limitations, business realities, and human decisions that shaped what players ultimately experienced.
It’s a show for anyone who likes knowing how things were made, why certain paths were chosen, and what those moments can tell us about the industry as a whole. If that sounds like you, come take a thoughtful trip down Memory Card Lane with us each week.
Episodes
Mentioned books

Oct 12, 2023 • 1h
Ep.163 – This Was A Triumph: How Portal Evolved from a Student Project into a Cultural Phenomenon
In 2007, Valve released Portal, a physics-bending puzzle game that began as a DigiPen student project called Narbacular Drop. In this episode, we explore how Kim Swift and her team of students caught the attention of Gabe Newell, joined Valve, and transformed their quirky prototype into a genre-defining experience. Our conversation traces the development process, from the creation of the iconic portal gun to the evolution of GLaDOS under writers Erik Wolpaw and Chet Faliszek. We discuss the humor, philosophy, and technical brilliance behind the game’s minimalist design and how its ending song, “Still Alive,” became a pop culture phenomenon. Join us as we solve puzzles, defy physics, and embrace the promise of cake on today’s trip down Memory Card Lane.Read transcript

Oct 5, 2023 • 1h 4min
Ep.162 – What A SCUMM: Ron Gilbert’s SCUMM Legacy and the Making of Maniac Mansion
In 1987, Lucasfilm Games released Maniac Mansion, the quirky adventure that changed game design forever. In this episode, we explore how Ron Gilbert and Gary Winnick built a horror-comedy classic inside Skywalker Ranch and created the SCUMM engine in the process. Our conversation follows Gilbert’s journey from film student to programmer, his fascination with storytelling, and how the challenges of Maniac Mansion’s design led to one of the most influential tools in adventure game history. We discuss how SCUMM made point-and-click gameplay accessible, inspired future hits like Monkey Island and Sam & Max, and helped define LucasArts’ golden age. Join us as we open doors, solve puzzles, and relive the madcap brilliance of Maniac Mansion on today’s trip down Memory Card Lane.Read transcript

Sep 28, 2023 • 58min
Ep.161 – You Look Like Tony Hawk: Neversoft and the Making of Tony Hawk’s Pro Skater
In 1999, Neversoft and Activision released Tony Hawk’s Pro Skater, the game that brought skate culture to the mainstream. In this episode, we trace how three developers left Malibu Interactive to form Neversoft and built their way from failed projects and canceled ports to a partnership with Activision. Our conversation follows the studio’s creative pivot from Apocalypse’s Bruce Willis engine to early prototypes featuring a skating Willis, and how a single demo impressed Tony Hawk enough to sign on. We explore the game’s design philosophy of fun over realism, its punk rock soundtrack, and how it defined a generation of players. We also discuss Neversoft’s rise through sequels, Activision’s handling of the series, and its eventual legacy. Join us as we grind, kickflip, and spin through the history of Tony Hawk’s Pro Skater on today’s trip down Memory Card Lane.Read transcript

Sep 21, 2023 • 58min
Ep.160 – The Mysterious Island: The Story of Cyan and the Creation of Myst
In 1993, Cyan released Myst, a quiet, beautiful adventure that invited players to explore rather than conquer. In this episode, we trace Rand and Robyn Miller’s journey from HyperCard experiments to creating one of the most influential PC games of all time. Our discussion explores how the brothers merged programming, art, and music to build a believable world inspired by Tolkien, Verne, and the imagination of early digital media. We talk about the game’s intuitive puzzle design, its early use of CD-ROM technology, and how its success transformed Cyan from a small creative studio into an industry pioneer. Join us as we link through books, solve the Ages, and rediscover the mysterious legacy of Myst on today’s trip down Memory Card Lane.Read transcript

Sep 14, 2023 • 1h 3min
Ep.159 – Our Princess is in Another Castle: How Super Mario Bros. Revived Gaming and Defined Nintendo’s Legacy
In 1985, Nintendo released Super Mario Bros., the game that redefined platforming and resurrected the video game industry. In this episode, we explore the story behind its creation, tracing Shigeru Miyamoto’s path from Donkey Kong and Mario Bros. to the debut of the Mushroom Kingdom. Our discussion follows how Nintendo’s R&D4 team—including Takashi Tezuka, Toshihiko Nakago, and Koji Kondo—combined lessons from Excitebike and Kung-Fu to craft smooth scrolling, precise controls, and iconic music. We break down the clever design of World 1-1 as a built-in tutorial, the origins of the Super Mushroom, and the creative problem-solving that made every byte count on a 40 KB cartridge. Join us as we jump, stomp, and slide through the history and legacy of Super Mario Bros. on today’s trip down Memory Card Lane.Read transcript

Sep 7, 2023 • 1h 17min
Ep.158 – What's In The Box: The Vision of Hideo Kojima and its Success in Metal Gear Solid
In 1998, Konami released Metal Gear Solid, the PlayStation game that brought cinematic storytelling to video games. In this episode, we explore Hideo Kojima’s journey from his early film-inspired dreams to creating a stealth-action masterpiece that redefined the medium. Our discussion covers Kojima’s influences from The Great Escape and 1980s cinema, his desire to match Hollywood’s lighting, acting, and direction, and the team’s innovative use of 3D environments and voice acting to create tension and realism. We also trace the series’ origins through Metal Gear and Metal Gear 2: Solid Snake, and how Solid Snake’s infiltration of Shadow Moses set a new bar for narrative and gameplay. Join us as we sneak through the vents and unpack the legacy of Metal Gear Solid on today’s trip down Memory Card Lane.Read transcript

Aug 31, 2023 • 54min
Ep.157 – The Stillwater Gang: How Volition Created Saints Row and Redefined Open-World Chaos
In 2006, Volition released Saints Row, an open-world action game born from a canceled project and a wild design pitch. In this episode, we trace the studio’s history from its Descent and FreeSpace days under Interplay to its rebirth as a creative powerhouse under THQ. We explore the evolution of Volition’s canceled projects, its switch from PS2 to Xbox 360, and the risky decision to enter the gangland genre dominated by Grand Theft Auto. Our discussion highlights the development challenges, the features that Saints Row pioneered like GPS navigation and player customization, and the creative rules Volition imposed to avoid controversy. Join us as we recruit our crew, cause chaos in Stillwater, and look back at how Saints Row carved out its own identity on today’s trip down Memory Card Lane.Read transcript

Aug 24, 2023 • 1h 12min
Ep.156 – Would You Kindly: Ken Levine, BioShock, and the Game That Questioned Free Will
In 2007, Irrational Games released BioShock, a first-person shooter that blended philosophy, science fiction, and moral choice into one unforgettable descent beneath the waves. In this episode, we explore the long and complicated development of BioShock, tracing Ken Levine’s journey from theater student to one of gaming’s most celebrated storytellers. Our discussion dives into the abandoned ideas that shaped the project—from space stations to Nazi labs—before Rapture’s Art Deco skyline emerged. We cover the game’s major influences, from Ayn Rand’s Objectivism to the moral dilemmas behind the Little Sisters, and examine how it became one of the defining titles of its generation. Join us as we build, harvest, and question free will in BioShock on today’s trip down Memory Card Lane.Read transcript

Aug 17, 2023 • 59min
Ep.155 – A Microcomputing Adventure: The Story of Scott Adams and the Rise of Adventure International
In 1978, Scott Adams released Adventureland, the first text-based adventure written for a personal computer. In this episode, we explore how Adams and his wife, Alexis, turned a TRS-80 hobby project into Adventure International, one of the earliest and most prolific independent game studios. Our conversation dives into the creation of the Scott Adams Adventure series, the evolution of text adventures, and how Adams’s two-word parser and imagination helped define interactive storytelling. We also look at Adventure International’s later forays into licensed games like Questprobe and Buckaroo Banzai, its rise and fall during the video game crash, and Adams’s legacy in game development. Join us as we type our way through the golden age of microcomputer adventures on today’s trip down Memory Card Lane.Read transcript

Aug 10, 2023 • 53min
Ep.154 – Professional Zombie Photography: Keiji Inafune’s Failed Project That Became Dead Rising
In 2006, Capcom released Dead Rising, a zombie action game that turned shopping malls into survival playgrounds. In this episode, we trace the series’ unlikely beginnings as a failed sequel to Shadow of Rome, and how Keiji Inafune’s creative team transformed it into a fast-paced blend of horror, humor, and mayhem. Our discussion covers Inafune’s long career from Mega Man to Onimusha, his vision for Dead Rising’s open-world chaos, and how the team pushed the Xbox 360 hardware to fill the screen with hundreds of zombies. We talk about the game’s photography system, its time-based structure, and the dark comedy that set it apart from other zombie games. Join us as we snap photos, swing benches, and take the ultimate mall tour through Dead Rising on today’s trip down Memory Card Lane.Read transcript


