In 2018, InnerSloth released Among Us, a quirky social deduction game that quietly launched on mobile before exploding into a global phenomenon two years later. In this episode, we trace the game’s humble beginnings as a three-person project inspired by the classic party game Mafia. We explore how Marcus Bromander, Forest Willard, and Amy Liu built it in just a few months, only for it to go viral during the COVID-19 lockdowns thanks to streamers, memes, and word of mouth. Our conversation dives into its development challenges, unexpected rise, and the ways it revived the social deduction genre for a new generation. Join us as we swipe cards, fix wiring, and call emergency meetings on today’s trip down Memory Card Lane.