AI Snips
Chapters
Transcript
Episode notes
Design Games To Let Players Customize Scenarios
- Make educational wargames adaptable so players can create scenarios and test multiple visions of the future.
- Sebastian added customizable joint capability cards and scenario tools so units can tailor geography, force packages, and assumptions.
Aesthetics And Simple Actions Create Emergent Complexity
- Strong aesthetics and simple core actions enable approachable but deep learning experiences for Marines.
- Sebastian limited Littoral Commander's actions to combat, concealment, logistics, and playing a card to create emergent complexity.
Great Games Hide Their Simplifications
- Good games make tolerable simplifications; great games hide their abstractions so players suspend disbelief.
- Sebastian says great designs focus abstractions where players don't notice them, combining research, role design, art, and playability.


