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Wargaming Education and Design with Sebastian Bae

The Strategy Bridge

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The Importance of Aesthetics in the Design of Marine Le Torreggement

I wanted the game to be adaptable and be able to be used for different units at different actual ones. And I also wanted people to have multiple visions of the future, right? A lot of times when I casually talk about my game, I'm like, hey, I want this to be like Dr. Strain's multiverse, but like better as a movie, where you get a glimpse of one future,.

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