Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Introduction
00:00 • 2min
The Differences Between the Studio and the Pro
01:59 • 2min
The Apple Vision Pro Headset: A New Way of Doing Work
04:08 • 2min
The Importance of Apple's First Generation Product
05:38 • 2min
Apple's Display Technology Sets It Apart From Other Hardware
07:44 • 3min
The Quest Pro Is a New Headset That Allows You to Have Fine Resolution Text
10:43 • 2min
The Importance of Witnessing the Resolution of a Presentation
12:17 • 2min
How to Create a Shared Space With Apps
14:15 • 3min
The Future of Camera Gear
16:59 • 2min
How FXCAD Develops Content for Apps
19:20 • 4min
The Limitations of Eye Tracking in iOS Apps
23:34 • 2min
The Privacy Issues of Dominating Your Headset
25:46 • 2min
The Implications of the iPhone 3D Movies
28:09 • 2min
How to Use a Virtual Keyboard to Build Your Own Art
29:54 • 3min
The Future of VR
32:29 • 3min
The Importance of Separate Battery Plugging
35:24 • 2min
Unity Apps in Vision Pro
37:43 • 4min
The Unreal Engine: A Development Environment for Reality
41:18 • 4min
The Developer State of the Union
45:03 • 2min
How to Be a Better Developer
47:09 • 4min
SIGGRAPH Asia: The Future of AI
51:04 • 3min



