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fxpodcast #354: First hand look at Apple’s Vision Pro

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How FXCAD Develops Content for Apps

The development of these apps and stuff is done through things like S code and computer programming, not a creative content creation app like Maya or Newg. Even in Xcode, you've got the ability to have a view of what that would be like a preview right there on your normal desktop environment. And then for objects and texturing, they're using material X. Yes, USD material X. But yes, at some level, you'd want to start introducing some things that weren't in your normal sort of toolkit. That's when you'd go to something like the reality composer pro and that would let you do particle effects and kind of that kind of stuff that you would obviously not

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