
Reading D&D Aloud What is the purpose of horror? A conversation with Graham Walmsley & Alex Roberts- Ep 93
Mar 30, 2026
Graham Walmsley, rules-light horror designer behind CTHULHU DARK and Play Unsafe, and Alex Roberts, Diana Jones-winning creator of STAR CROSSED and FOR THE QUEEN, discuss horror as a way to reveal relationships under pressure. They talk Play Unsafe's improv tools, romance mechanics like Jenga in STAR CROSSED, body horror as processing trauma, and indie game recommendations.
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Car Crash Shifted A Designer Into Body Horror
- Alex described breaking both femurs in a car accident and how that changed her relationship to body horror.
- She said bodily trauma made body horror feel empowering and a valid way to process real bodily fear.
Write Scenarios With Clear Beats And Flexible Hooks
- When writing playsets or scenarios, provide evocative prompts plus concrete options.
- Alex says balance giving exact beats and open phrases so GMs can pick up player cues and let groups defy the script.
Spell Out The Missing Table Skills
- Make implicit tablecraft explicit in your design or prep materials.
- Graham suggests codifying improv and facilitation techniques (status, follow-ups, pacing) so groups reliably reach good moments.



