#62538
Mentioned in 1 episodes

Breaking the Ice

Book •
Breaking the Ice, by Emily Care Boss, is a two-player indie role-playing game that simulates the awkwardness and possibility of early dating by having characters go on three dates to determine if they'll become a couple.

The game features a shared mechanic—an attraction stat—that both players influence, encouraging collaborative storytelling and exploration of interpersonal dynamics.

Its design foregrounds player-character overlap with players' own experiences and prompts meaningful conversations through play.

Breaking the Ice was an early and influential game in the romance RPG subgenre, demonstrating how tabletop games can handle intimacy and emotional nuance.

Its minimalist mechanics and focus on social interaction have inspired subsequent romance and relationship-focused RPGs.

Mentioned by

Mentioned in 1 episodes

Mentioned by
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Graham Walmsley
and
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Alex Roberts
as an early influential two-player romance RPG that inspired Starcrossed.
What is the purpose of horror? A conversation with Graham Walmsley & Alex Roberts- Ep 93

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