Ribbon Drive

Book •
Ribbon Drive, designed by Avery Alder, centers on a group of characters on a road trip, using mechanics that foreground memory, connection, and the emotional rhythms of travel.

Players take on roles and use prompts to create vignettes that build interpersonal dynamics and a shared sense of place across the journey.

The game's structure supports both lighthearted and deeply reflective play, making it suitable for bonding sessions among players.

Its emphasis on narrative cohesion and character relationships makes it a standout in indie RPG design for evocative, intimate play experiences.

Ribbon Drive is praised for its elegant components and ability to foster meaningful player interaction during storytelling.

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Graham Walmsley
as an astonishing game about people on a road trip and a beautiful bonding experience.
What is the purpose of horror? A conversation with Graham Walmsley & Alex Roberts- Ep 93

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