
Mobile Gaming: Are Your Creatives Inclusive & Accessible? - Claire Rozain (Rovio)
Sep 8, 2022
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12
Introduction
00:00 • 3min
What's Your Current Role at Rovio?
02:48 • 2min
How to Make Your Creatives Stand Out for People
04:42 • 2min
How to Collect Feedback for Your Creatives?
06:48 • 2min
The UX Team Structure and the Functions of the Focus Groups
08:39 • 3min
What's Something Mobile Marketers Should Be Doing More Of?
11:11 • 2min
Creatives That Are Diverse and Incomparable
13:24 • 3min
Do You Measure That Your Ads Are Addressing Inclusion?
16:10 • 3min
What Makes Inaccessible Creative?
19:11 • 3min
Having a Good in-Game Experience
22:03 • 2min
The Puzzle Society in Finland and Helsinki
23:49 • 2min
What Is Your Favorite Puzzle Game Right Now?
26:08 • 2min
