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Mobile Gaming: Are Your Creatives Inclusive & Accessible? - Claire Rozain (Rovio)

Apptivate: App Marketing Explained

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Having a Good in-Game Experience

I know that gaming companies have been notorious for learning in customers with creative that is not necessarily reflective of the game itself. It sounds like a lot of this is about making sure that creative harmonizes with what the game actually entails. Yes, definitely I think you need to have a good in-game experience in order to be able to advertise best on it. "User acquisition and in-game design or the design game designer and so on are meant to work way more ends and come years because this would be a game changer," he says.

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