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Mobile Gaming: Are Your Creatives Inclusive & Accessible? - Claire Rozain (Rovio)

Apptivate: App Marketing Explained

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What Makes Inaccessible Creative?

I think what you're describing is the natural progression of the evolution of gaming as a whole right it's previous to this it may have been more focused on performance driving installs but as you build your organization out and release more games it becomes more about how is my brand perceived in the market, especially as a gaming market matures. One more question I had is specifically around accessibility. I think this is an interesting topic that like you said isn't really brought up enough in conversation and when thinking and considering creative so I just wanted you to expand a little bit more on like what makes inaccessible creative in your mind and what to consider there.

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