Indie Game Guildhall

Indie Game Academy
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Feb 17, 2022 • 55min

How do you create a community around your game? With Jedd Goble

Building a community surrounding your game is one of the surest ways to get critical feedback, have a market upon launch, and just keep yourself motivated and engaged. Having other people who love your game as much as you do is hard though! This week we chat with Jedd Goble to glean his thoughts on how to create community.Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7
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Feb 4, 2022 • 57min

How to Self Publish a Board Game: With Matt Molanare

Have you ever thought about going physical with your game development? Trading 1s and 0s for cardboard and plastic? Well so have we! Making board games is a fascinating area of game development with many of its own challenges and opportunities. This week we were joined by Matt Molanare who gave us hot tips on this very subject! Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7
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Feb 2, 2022 • 56min

Why is pixel art so engaging? With Tyler Nellison

Have you ever wondered why you like the look of a game with such a blocky, old school art style? Well so have we! In today's episode of the IGA Lunch Hour we chat about why we think 8-bit visuals and many old styles are so compelling, and what the future of iconic games might be like!Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7
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Jan 26, 2022 • 57min

What is the definition of a video game? Experimental gaming!

What even is a video game? Like what counts, and what doesn't? This week the Indie Game Academy community got philosophical. Is Math Blasters a video game? What about Duolingo? The world may never truly know!Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7
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Jan 18, 2022 • 52min

How do you build an incredible team? With David Doane

Building a team is a critical step in creating an indie game studio. They always say that 1 plus 1 equals 10 in the world of co-founders and team members! In this week our very own Assistant Headmaster, David Doane, gives us his steps in creating an amazing team. And more! As usual. Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7
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Jan 6, 2022 • 58min

What is the future of AR? With Hamna Faisal

In this episode of the IGA Lunch Hour we welcome in Hamna Faisal. Hamna is a long time IGA student and has published two games with us. Here she gives thoughts on the future of AR vs VR and more. Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7
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Dec 29, 2021 • 55min

How do you scale your Indie Studio? Featuring Dan Mellott

Congrats! You have started your game studio! But... now what? What do you do once you've gotten started to take it to the next level? This week at the IGA Lunch Hour we are joined by Dan Mellott, an ex Amazon engineering manager and fresh founder of an Indie Game Studio. Dan gives his thoughts on scale with his co-founder, our very own David Doane. We also talk about narrative characters in games and the future of VR as well as other good stuff. Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7
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Dec 28, 2021 • 55min

Hackers vs Thinkers: What's the right kind of Game Developer?

Dive into the lively debate between Hacker-style developers and meticulous Thinkers. Discover a comedic space adventure that highlights quirky challenges in game design. Explore how balancing different development styles enhances creativity and productivity. Discuss the importance of open-ended gameplay mechanics versus structured puzzles in engaging players. Hear insights on the challenges of playtesting and creating intuitive control schemes. Plus, a sprinkle of nostalgia with holiday gaming favorites rounds out the conversation!
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Dec 8, 2021 • 57min

Are Games a Reflection of Our Personality? With Dennis Gilham

Games are truly the Voltron of art forms. They combine so many different elements into a mega art form that acts like a mirror into our very hearts. Did you avoid making evil choices in Knights of the OId Republic, or did you revel in them? Reflect on video games as a reflection with Dennis Gilham, a project manager from the Aerospace industry and this episode's guest of honor.Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7
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Dec 1, 2021 • 58min

Multiplayer or Singleplayer games with Adrian Marple

Have you ever wondered if you should build a multiplayer game or a single player game? Well so have we! In today's IGA Lunch Hour we invited Adrian Marple to show off his IRL interactive game Super Orbitron. We also covered multiplayer versus singleplayer games and breaking into the games industry. We have these talks every Wednesday at 12pm EST on our Discord channel. Stop on by to ask your own questions and participate in the discussion! https://discord.gg/gFGAG54WK7

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