

Indie Game Guildhall
Indie Game Academy
Real stories from real game developers about breaking into the Indie side of the video game industry. Welcome to the Indie Game Guildhall, hosted by the Indie Game Academy! Listen in or join live.Our podcast is hosted and recorded live on our Discord. Each Wednesday at 12pm EST we interview experts in the game industry and give community members like YOU a chance to ask them questions. We cover breaking into the indie game industry, publishing games, game design and so much more.Join the Discord
Episodes
Mentioned books

Jul 5, 2022 • 46min
What are the Ten Commandments of Indie Studios?
In our first "Community" episode of the IGA Lunch Hour we focus on community member thoughts and opinions rather than the perceptive of experts in the industry. Today we chose to talk about what we call the "Ten Commandments of Indie Studios." Basically, what are the holy rules we can all agree on that will make what we do professionally a more joyous, equitable experience. Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7Learn more about us: https://indiegameacademy.com/

Jun 24, 2022 • 48min
How do big game studios use analytics to design their games?
Analytics and tech are a powerful part of making games, and designing them for players. This week on the IGA Lunch Hour we are joined by Fernando Aires, a Product Engineering Manager at Arkadium. We talk about engineering management, technical templates, and Analytics in game design.Fernando Aires: https://www.linkedin.com/in/aires/Arkadium: https://www.arkadium.com/Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7Learn more about us: https://indiegameacademy.com/

May 19, 2022 • 55min
An Introduction to Procedural Generation
Procedural Generation, also called ProcGen, gets tossed around as this magic word in video games. It's a thing that cool indie developers use. But what does it even mean? In this episode Adrian Herbez, a Senior Software Engineer at Together Labs, teaches you what procedural generation in video games is.Go to the Roguelike Celebration: https://www.roguelike.club/Check out Adrian: http://www.adrianherbez.net/Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7Learn more about us: https://indiegameacademy.com/

May 19, 2022 • 35min
How do you choose a visual style for your game?
Creating a unique aesthetic for your game often takes indie titles to the next level... but it's hard! How does one go about designing an exciting visual visual theme for their video game? Today we were joined by Brendan Milos, a long time Game Artist and visual master, to talk it out!Learn about Brendan: http://www.brendanmilosart.com/Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7

Apr 27, 2022 • 50min
How do you crowdfund your video game?
This week at the Indie Game Academy we talked to Andrew Lowen and Sean Bradford, two of the masterminds behind Next Level Web. NLW markets crowdfunding campaigns, and provides marketing for games in general. The duo answered our questions on how to market your video game and provided many amazing marketing insights. Check out their Podcast: https://crowdfundingnerds.com/Hire them: https://nextlevelweb.com/Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7

Apr 15, 2022 • 56min
What Does a Technical Artist Do?
The term "Technical Artist" is such a mysterious one. These people use the power of code to create beautiful solutions to visual problems. And it is *complicated.* This week we were joined by Alan Jones, a Technical Artist at Microsoft working on the Hololens project. We talked through what a Technical Artist does, how to get started in the space, and more.Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7

Mar 23, 2022 • 37min
How to Market your Video Game with Jordan Schuetz
Marketing is one of those big scary areas in the land of game development. Many indies don't bother marketing their games and then are sad when nobody buys them! This week on the IGA Lunch Hour we were joined by Jordan Schuetz, the creator of the Meme Run games and a talented video game marketer, to talk about how to market your video game.Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7

Mar 21, 2022 • 50min
Games for Social Change with Manuel Varela
Games aren't just for fun! They can make a major impact on the world too. We all remember those games that made us who we are! This week we were joined by Manuel Varela, a prolific game developer of many different titles to talk about what games can be. Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7

Mar 3, 2022 • 54min
A realistic guide to managing your game projects: With Rick Williams
Rick Williams, a Unity certified game developer and 3D generalist, shares his wealth of experience in managing indie game projects. He discusses the importance of structured project planning and effective communication within teams. From personal anecdotes on overcoming challenges to essential tools for organizing game development, Rick emphasizes sustainable practices to prevent burnout. He also delves into the significance of adapting plans and utilizing documentation techniques like Gantt charts to keep projects on track. A must-listen for aspiring game developers!

Feb 23, 2022 • 29min
What does it take to Level Up your game career?
The concept of "Leveling Up" is so prevalent in the gaming world, and means different things to different people. In this episode of the Indie Game Academy Lunch Hour, we talk about what it means to Level Up as an individual, and swap strategies to Level Up with our community.Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7


