Game Dev Unchained

Game Dev Unchained
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Oct 11, 2016 • 54min

0055: 6 Years an Indie Dev with Jane Reed.

Going full indie for six years straight, Jane Reed gives us the details about how she started her own game company and found success after hardships. We go over Zuul Lab's Kickstarter project, working as a game Dev on a beach and being married to your business partner. Lastly we talk about developing for a good cause. Jane Reed: https://www.behance.net/janeyface More about Tall Tales: https://www.behance.net/gallery/34940043/Tall-Tails-Play-Help-Real-Rescue-Dogs Tall Tales on App Store: https://itunes.ap
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Oct 4, 2016 • 1h 11min

0054: Game Journalism Stories with AJ Glasser

This week we had a chance to break down exactly what it is to be a games journalist, and had some of our toughest questions answered. Taking time to go into the relationships between devs and journalists and also shed lots of light on female vs game industry related topics. It's a must listen episode. Continue the conversation on our website www.gamedevunchained.com/blog/2016/10/4/0054-the-real-story-of-game-journalism-with-aj-glasser
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Sep 27, 2016 • 1h 6min

0053: Making Universim the God Game with Alex Koshelkov

You wouldn't believe that The Universim started out as a single developer project, that went onto become a full game, Kickstarter success and helped build a virtual game development company with crowdsourced QA testing for Alex Koshelkov, but it did. Listen to this weeks episode for the full story.
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Sep 20, 2016 • 1h

0052: Year One Celebration Episode! Many Guests!

One amazing year of pod-casting comes to a crescendo with this episode. We brought back a slew of guests for one last go at the podcast before we closed shop for a week and start working on Season 2!
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Sep 13, 2016 • 1h 1min

0051: Asymmetrical Games with Mike Birkhead

Asymmetrical game design is nothing new surprisingly but it's definitely at its current peak in popularity. This week, Lead Game Designer Mike Birkhead takes us through the design, balancing and issues of developing asymmetrical games for a pvp audience. We also talk about Overwatch, Dota, and drop a little love for a friend at Blizzard.
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Sep 6, 2016 • 1h 3min

0050: Winning an Unreal Dev Grant for $10,000 with Leo Gonzalez

Epic Games is giving away 5 million dollars to game developers, no strings attached. This wee we talked with veteran game developer Leo Gonzalez and talk about how he applied for and won an Unreal Dev Grant for $10k. He explains the process, the requirements, the waiting time, and what's he did and what he's currently doing with the grant money.
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Aug 30, 2016 • 1h 14min

0049: Working Outside Of Work - The side gig survival guide!

Unchain yourself! This week we explore the true costs, benefits and best practices for pursuing your own personal interests after you 9-5 and finding the ways to ensure the success of your after hours startup.
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Aug 23, 2016 • 1h 22min

0048: Diversity Issues In Gaming with Marcus Montgomery

Talking with Marcus Montgomery this week about diversity issues and solutions in the gaming industry. We share some stories, and ideas all before ending it on a very positive note as he explains his involvement in gameheadsoakland.org www.wearegamedevs.com www.gameheadsoakland.org
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Aug 16, 2016 • 55min

0047: A Self Taught Developer Success Story and Kickstarter with Ben Seto

No school, no problem! Ben Seto takes us through his unique experiences as a self taught artist in the game industry and how he achieved so much success. We then go over finding time to pursue your passions outside of work and running a Kickstarter campaign! https://www.kickstarter.com/projects/1998128541/the-art-of-usagi-jane-and-the-skullbunnies-volume
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Aug 9, 2016 • 1h 5min

0046: Directing Diablo 3 and dealing with burnout featuring Jay Wilson

Jay Wilson, Game Director for Diablo 3 sits with us to go over his experiences working at Blizzard, Directing a game for 8 years and most importantly how he handled burnout. Lastly we get a sneak peek at what he's up to now!

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