Game Dev Unchained

Game Dev Unchained
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Dec 20, 2016 • 1h 4min

0065- Developing Framed and Grappling with Depression With Joshua Boggs

Dealing with depression is a common theme in the game industry that people rarely talk about. Furthermore, it can happen in very isolated situations like working in small teams. This week we sit with Joshua Boggs, the creator behind 2014 critically acclaimed game "Framed" about how he dealt and kept up with the success of his game. Also, we explored how he applied those lessons he learned over to developing 'Framed 2.' Please support @checkpointorg checkpoint.org.au Check out more about the developers @l
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Dec 13, 2016 • 1h 2min

0064- Juggling Life And Passion Projects With Yu Gu And Jian Zhang

We talk to two family men that spent two years working on a VR passion project entirely made with late nights and free time. We dive deep into how they motivated each other to finish their first VR project "I Hate Santa" and setting realistic goals to be ambitious with baby steps. Check out their game on steam for $2.99! http://store.steampowered.com/app/557730/
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Dec 6, 2016 • 1h 3min

0063- Small Fish VS Big Fish with Katon Callaway

What is it like to work at a big AAA studio like DICE LA or Sony Santa Monica? What is it like to work at a smaller studio such as Section Studios? What are the benefits? How do you balance the risk and stability of making such a move? This week we sit down with Art Director Katon Callaway and discuss the differences of what's better and worse?
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Nov 29, 2016 • 1h 11min

0062- The Technical Side Of Game Development With Yury Nedelin

Yury Nedelin joins us as a Technical Artist and shares his story of switching careers from playing in Orchestras to working on huge AAA titles like God of War 3 and Call of Duty: Ghosts. In this episode we cover a range of topics like keeping the fidelity of working on huge games to the cost of being detail-oriented. We also cover his love for Dark Souls 3 and explore what his career goal of achieving what 'easy and successful' really mean.
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Nov 22, 2016 • 59min

0061 - Ranking Up In The Game Industry

This week we discuss ways to move up in the game industry. We share our personal stories and tell tales from our colleagues to help you get to where you want to be. If you are a junior trying to get to a mid level position, or mid-level to senior, or even want to move from senior to lead here are some tips!
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Nov 15, 2016 • 1h 11min

0060- Roundtable News Dishonored 2 PC Launch, Shooter Season, Daydream, And More!

This week we sit down with ALL-Stars Alden Filion and Ray Graham to discuss game news from the past month and what it means to game developers. Topics ranges from the poor quality of pc ports like Dishonored 2, the plethora of first person shooters this holiday season, Daydream, HTC Vive, and the entitlement of the Gamer.
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Nov 8, 2016 • 1h 8min

0059- Making Adr1ft with Adam Orth

This week we sit down with Adam Orth, founder of THREE ONE ZERO , and creative director on Adrift. We talk about what's it like to be the first prominent VR game and how the landscape is looking in the future.
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Nov 1, 2016 • 1h 6min

0058 - When Fans Become Managers with Phil Langenberg And Daeron Katz

0058 - When Fans Become Managers with Phil Langenberg And Daeron Katz by Larry Charles & Brandon Pham
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Oct 25, 2016 • 49min

0057 - Developing Titanfall 2 with Ryan Ehrenberg!

Ryan Ehrenberg sits with us this week to go over what it was like to work on Titanfall 2 at Respawn. Need we say more? We also look at the story of how Respawn Entertainment came to be, what it's like working on an Xbox One launch title and how awesome it is to work at Respawn.
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Oct 18, 2016 • 1h 1min

0056 - Japanese Game Development with Matthew Burns!

Matthew Burns sits with us to go over Japanese game development style, practices and franchises, and ponder their place in the game industry today. What goes right, what goes wrong and what the westerners could learn from our Japanese colleagues!

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