

RPG Design Panelcast
Jason Pitre
The best panels and seminars about analog game design & publishing.
Episodes
Mentioned books

Aug 24, 2019 • 38min
Episode 220 - Stage Gate Development
Recorded at Metatopia 2018
Presented by Randy Lubin.
A Stage Gate Approach to Game Development: A stage gate approach involves developing multiple ideas in parallel, starting with one sentence pitches. Each round of the design process advances to a higher fidelity pitch, rule set, or playtest and each round you cull a subset of the potential games. It's a highly effective method for generating a breadth of ideas, overcoming design anxiety, and developing with confidence

Aug 17, 2019 • 51min
Episode 219 - DrivethruRPG
Recorded at Metatopia 2018
Presented by Christopher Tang
"Getting Started With DriveThruRPG". Let's talk about how to interact with DriveThruRPG, some of the nitty gritty process but also the general principles to bear in mind and some of the things many people do not know like the details of the OGL, basic copyright law, the availability of Community Content programs, etc. Also taking audience questions liberally since I expect there will be those. We will also cover some of the ways the site has changed in the last year (mostly GDPR changes).

Aug 10, 2019 • 60min
Episode 218 - Marketing 201
Recorded at Metatopia 2018
Presented by Juliet Meyer, Raymond Bruels
Marketing 201: Creating Content around Your Brand/Product. You've got a brand/product and you've got all the social media channels and a website. Great. Now what? Learn how to create consistent content for your brand/product that will resonate with your audience. This class covers Twitch streaming, social post scheduling/generation, as well as some ideas for rich media creation, and how to go about creating content for your brand/product using tools you already have! Bring your phone to this seminar

Aug 3, 2019 • 1h 1min
Episode 217 - Marketing 101
Recorded at Metatopia 2018
Presented by Juliet Meyer, Raymond Bruels
Marketing 101: Creating a Basic Marketing Plan. This is a basic course in marketing your brand and/or your product and helping you know the difference between the two in terms of tone and voice. Which social media platform is best for you? How should you measure success? Do I need a website/Facebook/Instagram/Telegram Channel/Sub-Reddit and what are those things? What are the different ways to market? What is my target demographic? How can you build an audience for your brand/product?

Jul 27, 2019 • 59min
Episode 216 - Appoaching Allyship from an Intersectional Perspective
Recorded at Metatopia 2018
Presented by Julia Ellingboe and Brand Robins.
Approaching Allyship from a Genuinely Intersectional Perspective. There's no formal roadmap to being a "good" ally. It's easy to scratch the surface and stop moving, because you've challenged your own paradigm. That's not enough. Let's brainstorm tools and tactics for guiding allies towards functional engagement.

Jul 20, 2019 • 45min
Episode 215 - Truth, Survival, and Empowerment in Darker Narratives
Recorded at Metatopia 2018
Presented by Mabel Harper, Avonelle Wing, Misha Bushyager, and Eli Eaton.
A discussion about why some people, specifically members of minority groups, might feel drawn to darker games and survival narratives, and how fiction of this nature both describes reality and can also provide answers, empowerment, and revolutionary verve in a world that is hostile to racial, sexual, ethnic, and gender minorities

Jul 13, 2019 • 59min
Episode 214 - Kickstarter in 2019
Recorded at Metatopia 2018
Presented by Chandler Copenhaver, Steve Segedy and Christopher Batarlis.
Kickstarter today is a different animal than it was a year or five years ago. Let's talk about the things you need to know if you're launching a campaign next year.

Jul 6, 2019 • 57min
Episode 213 - Eat, Drink, and be Merry
Recorded at Metatopia 2018
Presented by Kristen Roberts and Jennifer Gutterman
Eat, Drink & Be Merry: Developing Cultural Touchstones for Immersive World Building". Building dynamic worlds for your game is not just about swords, guns and magic. Much of what gives our world it's depth and richness is rooted in environment and evolving cultural traditions. Using examples like native cuisines, holidays, and slang terminology, this workshop will focus on how to develop setting-specific cultural touchstones that are relatable for your audience without being derivative or anachronistic. Incorporating these details into your game design not only creates a more immersive environment for your players, but also helps to build community and bring people together in real life. Join our workshop, bring your setting concepts, and learn about how to add and emphasize these important socio-cultural concepts in your world building and game design

Jun 29, 2019 • 41min
Episode 212 - How to be an Ally
Recorded at BreakoutCon 2019
Presented by Anne Ratchat, Misha Bushyager, James Mendez Hodes, Eli Eaton & Jonaya Kemper with moderation by Jason Pitre
Knowing how to support people is always difficult. When considering different backgrounds and identities, good intentions can backfire. This panel will introduce what to consider when being an ally and some ways to assist in a productive manner.
EDITOR's NOTE: The audio recorder stopped recording 2/3rds of the way into this panel, but the content here is still quite valuable. Enjoy!

Jun 22, 2019 • 55min
Episode 211 - Diversity at the Table
Recorded at Breakout 2019
Presented by Daniel Kwan, Agatha Cheng, Amar, Kienna S. and James Mendez Hodes with moderation by Daniel Kwan.
How do we make our games and tables more inclusive? How do we make our stories more interesting and diverse? Join the Asians Represent! podcast crew as they discuss and answer these questions.


