

RPG Design Panelcast
Jason Pitre
The best panels and seminars about analog game design & publishing.
Episodes
Mentioned books

Jan 11, 2020 • 1h 2min
Episode 240 - Distribution and Fulfillment
Recorded at Metatopia 2019
Presented by Jason Walters, Mark Diaz Truman, Brennan Taylor, and Christopher Tang.
Distribution And Fulfillment presented by Jason Walters, Mark Diaz Truman, Brennan Tylor, Christopher Tang. The ways to get your game into the hands of players are always shifting, but our experts can walk you through the three-tier system and the various alternatives to it.

Jan 4, 2020 • 58min
Episode 239 - Honing your Game Pitch
Recorded at Metatopia 2018
Presented by Jim McClure, Kenneth Hite, Cat Tobin.
This panel is designed to help you establish the best way to present your game to consumers. From Elevator pitches, to focus points, to mechanical highlights, we will cover what is most important in getting people to buy into your game. Attendees should be prepared to discuss their game project as part of a group, and have an elevator pitch pre-prepared. The panelists will then help each individual attendee to hone their presentation.

Dec 28, 2019 • 58min
Episode 238 - Xenobiology and Speculative Zoology
Recorded at Metatopia 2018
Presented by Jason Pitre, Rob Donoghue, Darren Watts and Joshua A.C. Newman.
Alien Worlds - Xenobiology and Speculative Zoology. Fictional alien biology and ecosystems are fascinating. From the implied phylogeny of James Cameron's Avatar to the Alien's Xenomorphs, exploration of alien biology is a fascinating topic worth exploring for your science fiction, post-apocalyptic or even fantasy roleplaying games. On this panel, we will discuss the principles of speculative zoology and artificial ecosystems from xenophillic perspective.

Dec 21, 2019 • 58min
Episode 237 - The Transitive Power of Myth
Recorded at Metatopia 2018
Presented by Kenneth Hite
In this year's installment of "Ken Thinks About Stuff Out Loud", I look at the structural patterns of mythology. Are there actually structures of myth, and if there aren't, can we pretend there are? How can we take real-world myths and make them game material? How can we translate one myth system (that of the "standard fantasy world" for example) into another (e.g., Greek mythology)? And how can we translate any of it into dice, numbers, and heroic player character stories?

Dec 14, 2019 • 1h 2min
Episode 236 - Games And Education
Recorded at Metatopia 2018
Presented by Jennifer Gutterman, Maury Brown, Shoshana Kessock.
At every milestone in our lives, we have used games or game mechanics to entice learning, reward progress in development, train for work or career preparation or use games for entertainment and relaxation. This panel will discuss how games are used in education, in teaching, and applied to game design education specifically but also in general application to training as a whole.

Dec 7, 2019 • 1h 60min
Episode 235 - Designing RPGs With Safety Tools Included
Recorded at Metatopia 2018
Presented by Philip Vecchione, Senda Linaugh and Alex Roberts.
Let's talk about integrating safety tools into your design process from the foundation. Yes, the x-card is valuable. Let's talk about design that builds the next generation of tools in from the beginning

Nov 30, 2019 • 55min
Episode 234 - Planning a Kickstarter? What You Need to Know!
Recorded at Metatopia 2018
Presented by Juliet Meyer, Raymond Bruels, Chandler Copenhaver.
Kickstarter can be amazing for creators, but there's a lot of other things around them that will help you find success. Learn how to market and plan for a Kickstarter, and what five things you should have in place long before the launch.

Nov 23, 2019 • 60min
Episode 233 - Deconstructing Religion in your Games
Recorded at Metatopia 2018
Presented by Shoshana Kessock, James Mendez Hodes.
Religion has held sway across the world in various forms, and its influence has molded everything from how we live our everyday lives to the laws we make and the entertainment we consume. We will take a look at how real world religious ideologies have impacted the games we create, how they influence the worlds we build, and how we might deconstruct those ideas to approach our games from a different perspective. Specific care will be taken to contrast western ideologies from across the world.

Nov 16, 2019 • 59min
Episode 232 - Making Your (Alt-)Historical Setting More Inclusive
Recorded at Metatopia 2018
Presented by Eric Simon, Shoshana Kessock.
History is more diverse than we think. Whether you're developing settings that are close to real history or highly speculative alt-history, there's always room to expand representation by highlighting real people and experiences. Let's research together in this interactive workshop!

Nov 9, 2019 • 58min
Episode 231 - Now What? - Finishing Games
Recorded at Metatopia 2018
Presented by Steve Segedy, Christopher Badell, Mark Richardson, and Cat Tobin.
Once you've created a game, what are your options for getting it out into the world? Come ask questions and find out about printing, distribution, and fulfillment options for independent designers and small publishers. We could also include discussion of Kickstarter, BackerKit, contracts, licensing, etc.


