Game Scoop!

IGN & Geek Media
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4 snips
Mar 27, 2026 • 1h 5min

Game Scoop!: The Ultimate Mario Trivia Challenge | Live at PAX East 2026

Live PAX East energy fuels a chaotic Mario trivia showdown and a crowd-played “Who Am I?” game. Conversation hops between hands-on takes for Pokémon Pocopia, Resident Evil Requiem reactions, and Bungie’s Marathon. News bites include Mario movie cameos and an RPG Maker HD 2D pixel art update.
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41 snips
Mar 24, 2026 • 1h 22min

Game Scoop! 850: Konami's Own Antiques Roadshow

Panel banter about Final Fantasy's appeal to younger players and whether franchise gaps hurt engagement. First impressions of Crimson Desert's visuals, controls, and post-launch fixes. Discussion of Konami Picross Antiques and its nostalgic pixel-art puzzles. Conversation about Trails in the Sky remakes and why long-running RPGs can be overlooked. A lively Video Game 20 Questions round revealing Black Myth: Wukong.
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22 snips
Mar 20, 2026 • 1h 36min

Game Scoop! 849: Look How They Massacred My Girl

They debate DLSS5 and the controversy over AI-altered character lighting. Early impressions of Resident Evil Requiem and why its halves feel different get discussed. Slay the Spire 2’s characters, orbs, and deck strategies are explored. A deep dive into Crimson Desert’s combat, open world, visuals, and ongoing balancing rounds out the show.
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26 snips
Mar 13, 2026 • 1h 26min

Game Scoop! 848: A Marathon and a Sprint

Discussion of Bungie’s Marathon extraction shooter, its tense PvP and lore callbacks. Early access buzz around Slay the Spire 2’s classes, visuals and huge player counts. Deep dive into Pokemon Pokopia’s open building and exploration loop. Breakdowns of Resident Evil Requiem set pieces and Raccoon City nods. First looks at Xbox Project Helix specs and AI’s growing role in game development.
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20 snips
Mar 6, 2026 • 1h 24min

Game Scoop! 847: PlayStation Takes Its Toys & Goes Home

They debate PlayStation reversing its PC ports strategy and what that means for console identity. Xbox's Project Helix and the console-versus-PC performance and pricing fight get a close look. Conversation covers Resident Evil Requiem’s big launch, Pokémon Pocopia’s life-sim mechanics, High Guard’s rapid shutdown, and the risks facing live-service titles.
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26 snips
Feb 27, 2026 • 1h 46min

Game Scoop! 846: Requiem Is a Dream

Sean Astin, actor and SAG-AFTRA president best known from The Lord of the Rings and The Goonies, talks about his new film Matter of Time and his ties to gaming culture. Conversations touch on Resident Evil: Requiem’s tone and design, Xbox leadership changes and strategy, Wolverine’s release and gore debate, and nostalgic stories about Lord of the Rings and Goonies.
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21 snips
Feb 20, 2026 • 1h 4min

Game Scoop! 845: What Was the Point?

Reactions to PlayStation closing Bluepoint and what live-service mandates mean for studios. A debate on long development cycles and how gaps between releases shape fan attachment. A deep dive into Metroidvania naming, design, and franchise rework ideas. Picks for classic handhelds and a playful Video Game 20 Questions segment.
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55 snips
Feb 14, 2026 • 1h 36min

Game Scoop! 844: God of War Goes Back to the Beginning

A lively breakdown of the big PlayStation State of Play reveals, from a surprise God of War trilogy remake to release date chatter. Deep dives on Castlevania’s Belmont’s Curse and Konami’s comeback plans. Reactions to Resident Evil Requiem, Metal Gear collection surprises, and quirky new IPs like Project Windless. Ends with indie updates, pinball factory stories, and a playful 20 Questions game.
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26 snips
Feb 6, 2026 • 1h 20min

Game Scoop! 843: Did an Extra $10 Kill a Franchise?

They dig into why The Outer Worlds 2 underperformed and how pricing and subscription services shaped its fate. Metroid Prime 4's sales and divisive design choices spark a heated debate. Conversation turns to Dispatch on Switch 2 and a censorship controversy. The crew also riff on Teardown's sandbox chaos, Baldur's Gate 3 and Cairn bugs, and the ethics of AI-generated game content.
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26 snips
Feb 2, 2026 • 48min

Resident Evil: Is It Still Fun Today?

Michael Hyam, IGN editor who replayed the series and tested the 2015 remaster on Switch. Sam Claiborne, IGN editor who updated the strategy guide while replaying the remake. Nick Lamone, games journalist who compared PS1 and 2015 versions and supplied retro technical detail. They discuss fixed-camera design, tank controls vs modern aiming, remaster differences, inventory tension, sound and FMV charm, and why RE1 still holds appeal.

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