
Game Scoop! Game Scoop! 849: Look How They Massacred My Girl
22 snips
Mar 20, 2026 They debate DLSS5 and the controversy over AI-altered character lighting. Early impressions of Resident Evil Requiem and why its halves feel different get discussed. Slay the Spire 2’s characters, orbs, and deck strategies are explored. A deep dive into Crimson Desert’s combat, open world, visuals, and ongoing balancing rounds out the show.
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DLSS5 Trades Lighting For Unexpected Face Changes
- DLSS5 is presented as a developer tool for photorealistic lighting but the demo noticeably altered character faces, sparking backlash about artistic changes.
- Peer and Damon note it could help realism in racing/F1 and older games, but artists must retain control to avoid homogenous AI faces.
Give Artists Control Over DLSS5 Effects
- Developers should control whether and how DLSS5-style lighting is applied to preserve artistic intent.
- Peer suggests treating it as an optional tool for realism (e.g., Forza/F1) and not a blanket replacement for artists' choices.
Playing Resident Evil Requiem Feels Intensely Cinematic
- Peer started Resident Evil Requiem on PS5 Pro and found the first-person escape sequences effective and creepy.
- Damon finished the game, immediately began a second playthrough chasing unlocks like infinite ammo via challenge points.






