CppCast

Phil Nash & Timur Doumler
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Jul 21, 2016 • 53min

Modules

Rob and Jason are joined by Gabriel Dos Reis, Principal Software Engineer at Microsoft to discuss C++ Modules. Gabriel Dos Reis is a Principal Software Development Engineer at Microsoft. He is also a researcher and a longtime member of the C++ community. His research interests include programming tools for dependable software. Prior to joining Microsoft, he was Assistant Professor at Texas A&M University. Dr. Dos Reis was a recipient of the 2012 National Science Foundation CAREER award for his research in compilers for dependable computational mathematics and educational activities. News Dan Saks Keynote and more program previews Debugging Tips and Tricks for C++ in Visual Studio C++ Edit and Continue in VS 2015 Update 3 Developer Assistant now supports C++ Red Hat at the ISO C++ Standards Meeting: Parallelism and Concurrency Gabriel Dos Reis Gabriel Dos Reis Links Module TS Draft Modules in VC++ Consuming headers as module interfaces Compiler-neutral Internal Program Representation for C++ Sponsor Incredibuild
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Jul 14, 2016 • 59min

IncludeOS

Rob and Jason are joined by Alfred Bratterud, CEO of IncludeOS to discuss Microservice applications with the IncludeOS platform. Alfred has been doing research towards IncludeOS since 2013, and got a PhD scholarship based on the early work in 2014. The IEEE CloudCom paper introducing the IncludeOS prototype was published in 2015 and he spun out a startup around IncludeOS in 2016, in collaboration with Oslo and Akershus university college (the largest institution for engineering education in Norway). He's currently focusing 100% on developing IncludeOS from research experiment to a production ready platform for cloud services. Alfred holds BSc and MSc in computer science, with focus on logic and computability, from the university of Oslo. He has 10+ years of industrial programming experience, mostly in web services. He's been working at Oslo university college since 2011, teaching various subjects ranging from operating systems, sysadmin and firewalls to web development. He started learning C++ when he took over a C++ course at the college in 2011. A very good year to start C++. News The new lightweight, cross platform C++11/14/17 IDE juCi++ v1.2.1 CppCon 2016 Program Preview: Algorithms, Exceptions and Games Second Episode of CppChat Sunday Meeting C++ interview with Sean Parent Alfred Bratterud @AlfredBratterud Alfred Bratterud's GithHub Links IncludeOS Repo IncludeOS IncludeOS: A Minimal, Resource Efficient Unikernel for Cloud Services Unikernels Unikernel Devel Sponsor Incredibuild
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Jul 6, 2016 • 33min

C++ and Lua Game Development

Rob and Jason are joined by Elias Daler, CS student and Indie game developer to discuss game development with C++ and Lua. Elias Daler is a CS student, indie game developer and C++ enthusiast. Passion for game development was the starting point for learning C++ and he's been programming in it for 6 years. Elias is working on a game called Re:creation and various open source C++ libraries. He also writes various articles about game development, C++ and Lua/C++ integration at eliasdaler.wordpress.com. These articles are well received and frequently shared on various game development subreddits and forums. News Status Update on Qt for WinRT/UWP Trip report: Summer ISO C++ standards meeting Visual Studio Update 3 has been released Registration for CppCon 2016 is open Elias Daler @EliasDaler Elias' New Blog Elias' Old Blog Links Sol2 ImGui SFML Sponsor Incredibuild
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Jun 25, 2016 • 57min

Oulu Trip Report

Rob and Jason are joined by Herb Sutter, chair of the ISO C++ standards committee to discuss the latest progress on C++ 17 made at the Oulu ISO Standards meeting. Herb Sutter is a leading authority on software development. He is the best selling author of several books including Exceptional C++ and C++ Coding Standards, as well as hundreds of technical papers and articles, including the essay “The Free Lunch Is Over” which coined the term “concurrency revolution” and its recent sequel “Welcome to the Jungle” on the end of Moore’s Law and the turn to mainstream heterogeneous supercomputing from the cloud to ‘smartphones.’ Herb has served for a decade as chair of the ISO C++ standards committee, and is a software architect at Microsoft where he has led the language extensions design of C++/CLI, C++/CX, C++ AMP, and other technologies. News The ANTLR4 C++ target is here Jon Kalb speaks about CppCon, C++17 standard and C++ community Meeting C++ 2016 Talks Herb Sutter @herbsutter Sutter's Mill Links What the ISO C++ committee added to the C++17 working draft at the Oulu 2016 meeting Last chance for CppCon 2016 Early Bird Registration! Sponsor Incredibuild
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Jun 15, 2016 • 51min

Visual C++ Conformance

Rob and Jason are joined by Andrew Pardoe to discuss Visual C++ conformance progress as well as experimental features like Modules. Andrew started working at Microsoft in 2002. He worked for the C++ team for exactly five years, first on testing the Itanium optimizer and then on the Phoenix compiler platform. He left in 2007 to become a PM on the CLR team (the C# runtime). Andrew left that job about two years ago and through the magic of corporate reorgs ended up as the C++ compiler PM. In his role at Microsoft Andrew pays attention to pretty much everything without a GUI: the compiler front end/parser, code analysis, and a little bit to the optimizer. He also owns the tools acquisition story—such as the VC++ Build Tools SKU and updating to latest daily drops through NuGet—and Clang/C2. The Clang/C2 work is what ties Andrew into the Islandwood team, and the code analysis work focuses mostly on the C++ Core Guidelines checkers. News How the Commodore 64 Memory Map Worked FunctionalPlus, a C++ library, now has a (i.a. type based) search website for its over 300 pure and free functions Standardese documentation generator version 0.1 Awesome C++: Curated list of awesome C/C++ frameworks, libraries and resources Andrew Pardoe @apardoe Links C++ Core Guidelines Checkers: Preview of the Lifetime Safety checker Expression SFINAE improvements in VS 2015 Update 3 Standards version switches in the compiler Sponsor Incredibuild
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Jun 8, 2016 • 36min

foonathan/memory and standardese

Rob and Jason are joined by Jonathan Müller to discuss some of his recent blog posts, as well as the foonathan/memory library and the standardese documentation generator. Jonathan is a CS student passionate about C++. In his spare time he writes libraries for real-time applications and games. He is mainly working on foonathan/memory which provides fast and customizable memory allocators that are easily integrated into your own code. Jonathan tweets at @foonathan and blogs about various C++ and library development related topics at foonathan.github.io. The blog posts are well received and often shared in the cpp subreddit or ISO C++. News C++ Core Guidelines Checkers are now in a single Nuget package How to avoid wasting megabytes of memory a few bytes at a time Asynchronous callable wrappers Jonathan Müller @foonathan foonathan::blog() Links You (probably) don't want 'final' classes foonathan/memory foonathan/standardese
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Jun 1, 2016 • 46min

CLion

Rob and Jason are joined by Anastasia Kazakova to discuss new features of JetBrains' Clion IDE. A C/C++ fan since university, Anastasia has been creating real-time *nix-based systems and pushing them to production for 8 years. She has a passion for networking algorithms (especially congestion problems and network management protocols) and embedded programming, and believes in good tooling. Now she is a part of the JetBrains team working as a Product Marketing Manager for CLion, a cross-platform C/C++ IDE. News Bjarne Stroustrup C++ Today Fibonacci: You're also doing it wrong In response to: C++ Weekly - Ep 13 Fibonacci: You're Doing It Wrong C++ for Games: Performance. Allocations and Data Locality C++ Tutor - Visualize C++ code execution Anastasia Kazakova @anastasiak2512 Links CLion IDE CLion on Twitter CLion Blog
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May 26, 2016 • 51min

Runtime Compiled C++

Rob and Jason are joined by Doug Binks from Enkisoftware to discuss Runtime Compile C++. Doug Binks is programming the game Avoyd using Runtime Compiled C++, a technique he co-developed with industry friends; and enkiTS, a lightweight task scheduler. An experienced game developer, Doug was previously Technical Lead of the Game Architecture Initiative at Intel. He has worked in the games industry in roles ranging from the R&D development manager at Crytek to head of studio at Strangelite, as well as lead programmer. An early interest in games development was sidetracked by a doctorate in Physics at Oxford University, and two post-doctoral posts as an academic researcher in experimental nonlinear pattern formation, specializing in fluid mechanics. His fondest childhood memories are of programming games in assembly on the ZX81. News Jacksonville C++ Core Language Meeting Report Micro benchmarking libraries for C++ Doctest Andrei Alexandrescu on C++ Concepts Doug Binks @dougbinks Doug Binks Github Links Runtime Compiled C++ Rapid Development with Runtime Compiled C++ Enkisoftware
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May 4, 2016 • 39min

Conan

Rob and Jason are joined by Diego Rodriguez-Losada from Conan to discuss the new C++ Package Manager. Diego's passions are robotics and SW development. He has developed many years in C and C++ in the Industrial, Robotics and AI fields. He was also a University (tenure track) professor till 2012, when he quit academia to try to build a C/C++ dependency manager, co-founded startup biicode, since then mostly developing in Python. Now he is working as freelance and having fun with conan.io. News Robot: Native Cross Platform System Automation Help improve DuckDuckGo's C++ searches! Stay up to date with the Visual C++ tools on NuGet Diego Rodriguez-Losada @diegorlosada Diego Rodriguez-Losada's website Links Conan: C/C++ Package Manager Conan Blog I've Just Liberated My Modules
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Apr 28, 2016 • 29min

Distributed Computing

Rob and Jason are joined by Elena Sagalaeva from Microsoft's Bing Ads team to discuss Distributed Computing with C++. Elena Sagalaeva is a Russian-born professional C++ developer since 2000. She was primarily a game developer working both for various studios and as an indie developer. She grad uated from the industry while being a tech lead at the head of a small dev team. Elena currently lives in U.S. with her family and works at Microsoft in Bing Ads. Her current interests focus on large scale distributed systems and the development of the C++ language. She has a popular blog on C++ in Russian and she is the author of the famed C++ Lands map. News Introducing the C++ Core Guidelines Red Hat at the ISO C++ Standards Meeting pybind11: Seamless operability between C++11 and Python Elena Sagalaeva Elena Sagalaeva's Blog @alenacpp Links Nexus Wireless Silent Mouse C++11 Lands Map

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