

CppCast
Phil Nash & Timur Doumler
Once a month, Jason sits down with guests from the C++ community to discuss the latest news and what they have been up to. Find us at cppcast.com
Episodes
Mentioned books

Oct 12, 2016 • 43min
C++/WinRT
Rob and Jason are joined by Kenny Kerr from Microsoft to discuss the C++/WinRT library, previously known as ModernCpp, a standard C++ projection for the Windows Runtime.
Kenny Kerr is an engineer on the Windows team at Microsoft, an MSDN Magazine contributing editor, Pluralsight author, and creator of moderncpp.com (C++/WinRT). He writes at kennykerr.ca and you can find him on Twitter at @kennykerr.
News
VOTE! Support debugging of C++ code with IntelliTrace
All CppCon 2016 Videos Are Up!
Visual Studio "15" Preview 5 Now Available
Compiler Tools Layout in Visual Studio "15"
C++ 14/17 Features and STL Fixes in VS "15" Preview 5
Bring your C++ codebase to Visual Studio with "Open Folder"
C++ compiler diagnostics improvements in VS "15" Preview 5
C++ IntelliSense Improvements - Predictive IntelliSense & Filtering
CMake support in Visual Studio
Visual C++ Compiler Version
Faster C++ solution load with VS "15"
C++ Core Check code analysis is included with VS "15"
Kenny Kerr
@kennykerr
Kenny Kerr's Blog
Links
C++/WinRT Available on GitHub
cppwinrt repository on GitHub
CppCon 2016: Kenny Kerr & James McNellis "Embracing Standard C++ for the Windows Runtime"
CppCon 2016: Kenny Kerr & James McNellis "Putting Coroutines to Work with the Windows Runtime"
Sponsor
Backtrace

Oct 7, 2016 • 52min
SG14 Update
Rob and Jason are joined by Guy Davidson from Creative Assembly to discuss the work of the SG 14 game dev/low latency group including his ring buffer proposal and more.
Guy Davidson is the Coding Manager of Creative Assembly, makers of the Total War franchise, Alien:Isolation and the upcoming Halo Wars sequel, Guy has been writing games since the early 1980s. He is now also a contributor to SG14, the study group devoted to low latency, real time requirements, and performance/efficiency especially for Games, Financial/Banking, and Simulations. He speaks at schools, colleges and universities about programming and likes to help good programmers become better programmers.
News
CppCon 2016: What We've Learned From the C++ Community
Compiler Explorer Update
Free O'Reilly Book: Practical C++ Metaprogramming
Boost 1.6.2. Release
Rgat: an instruction trace visualisation tool for dynamic program analysis
C++ Slack Group
Guy Davidson
@hatcat01
Links
CppCon 2016: WG21-SG14 - Making C++ better for games, embedded and financial developers
Creative Assembly
Sponsor
Backtrace

Sep 29, 2016 • 45min
Boost::Process
Rob and Jason are joined by Klemens Morgenstern to discuss his experimental changes in boost::dll and his proposed boost::process library.
Born in 1988 in Dresden, I have a Bachelors in Electrical Engineering and Master's Degree in Microsystems & Microelectronics. Fell in Love with C++ while working with embedded systems. Klemens was working full time as a C++-Developer from 2013 until early 2016, and is now starting his own consulting company, trying to bring C++ to C-Programmers.
News
Optimization Subtleties Using C++ in Low-Latency Trading
Herb Sutter: To store a destructor
CppCon 2016 Playlist
How to avoid bugs using modern C++
Vcpkg: a tool to acquire and build C++ open source libraries on Windows
Why a C++ package manager can't be written in C++
Klemens Morgenstern
Klemens Morgenstern's GitHub
Morgenstern & Walther
Links
boost::dll Mangled Import
boost::process
Sponsor
Backtrace

Sep 25, 2016 • 48min
CppCon 2016
Rob and Jason are joined by Chandler Carruth from Google, in this live interview from CppCon 2016 Chandler discusses the topics of his two CppCon talks and using Modules at Google.
Chandler Carruth leads the Clang team at Google, building better diagnostics, tools, and more. Previously, he worked on several pieces of Google’s distributed build system. He makes guest appearances helping to maintain a few core C++ libraries across Google’s codebase, and is active in the LLVM and Clang open source communities. He received his M.S. and B.S. in Computer Science from Wake Forest University, but disavows all knowledge of the contents of his Master’s thesis. He is regularly found drinking Cherry Coke Zero in the daytime and pontificating over a single malt scotch in the evening.
CppCon Lightning Talks
Atila Neves
Mock C functions using the preprocessor
Jens Weller
Ken Sykes
Jon Kalb
Gabor Horvath
CodeCompass
Chandler Carruth
@chandlerc1024
Chandler Carruth's GitHub
Links
CppCon 2016 Playlist
CppCon 2014: Chandler Carruth "Efficiency with Algorithms, Performance with Data Structures"
CppCon 2015: Chandler Carruth "Tuning C++: Benchmarks, and CPUs, and Compilers! Oh My!"
Sponsor
Backtrace

Sep 15, 2016 • 43min
Maintaining Large Codebases
Rob and Jason are joined by Titus Winters from Google, about Google's strategies to maintain a 100M line monolithic codebase.
Titus Winters has spent the past 4 years working on Google's core C++ libraries. He's particularly interested in issues of large scale software engineer and codebase maintenance: how do we keep a codebase of over 100M lines of code consistent and flexible for the next decade? Along the way he has helped Google teams pioneer techniques to perform automated code transformations on a massive scale, and helps maintain the Google C++ Style Guide.
News
Visual C++ for Linux Update
What's New in ReSharper C++ 2016.2
Exploring std::string
C++, Short and Sweet, Part 1
Titus Winters
Titus Winters
Links
CppCon 2015: Titus Winters "Lessons in Sustainability"
CppCon 2015: All Your Tests are Terrible
Sponsor
Backtrace

Sep 7, 2016 • 56min
MAME Emulation Project
Rob and Jason are joined by Miodrag Milanovic to discuss his work on the MAME emulation project, its history and moving the MAME codebase from C to C++.
Born in 1978, living in Novi Sad, Serbia. Proud husband and father of two. Started professional programming career in year 2000 working in Java, C# and of course C and C++ for various international customers. From 2012 coordinator of MAME emulation project, pushing hard in modernization of two decade old code.
News
NativeJIT a C++ to x64 JIT used in Bing
Coati Release 0.8
LearnCpp
"The design of C++" lecture by Bjarne Stroustrup
Miodrag Milanovic
@micko_mame
Links
MAME - Multiple Arcade Machine Emulator
MAME on GitHub
Sponsor
Incredibuild

Sep 1, 2016 • 36min
News Roundup
Episode 68 of CppCast recorded September 1st 2016
News
Triangle C++ Developers Group
C++ Slack Group
How C++14 and C++17 help to write faster (and better) code
Range-v3 on MSVC is Available on GitHub
Modern CMake Slides
How many x86 instructions are there?
Practical Guide to Bare Metal C++
PVS-Studio confesses its love for Linux
Succeeding with ClangFormat
August Update for the Visual Studio Code C++ extension
C++ 14/17 Features and STL Fixes in VS 15 Preview 4
Links
@robwirving
@lefticus

Aug 10, 2016 • 46min
CMake Server
Rob and Jason are joined by Stephen Kelley to discuss his work on the CMake Server project which will enable advanced tooling for CMake.
Stephen Kelly first encountered CMake through working on KDE and like many C++ developers, did his best to ignore the buildsystem completely. That worked well for 4 years until 2011 when the modularization of KDE libraries led to a desire to simplify and upstream as much as possible to Qt and CMake. Since then, Stephen has been responsible for many core features and designs of 'Modern CMake' and now tries to lead designs for its future.
News
Conan virtual environments: Manager your C and C++ tools
Macromancy
Opt-in header only libraries
Opt-in header-only libraries with CMake
Stephen Kelly
@steveire
Steveire's Blog
Stephen Kelly on GitHub
Links
CMake Daemon for user tools
CMake
Sponsor
Incredibuild

Aug 3, 2016 • 45min
Salvus
Rob and Jason are joined by Michael Afanasiev to discuss his work on the Salvus library used for performing full-waveform inversions.
Michael Afanasiev is currently working on his PhD in Geophysics. He became interested in programming and high performance computing during his BSc in Computational Physics, playing around with simulations of star formation. After a brief attempt to lead a roguish and exciting lifestyle as a field Geophysicist, he was brought back to the keyboard during a MSc, where he began working on full waveform inversion (FWI). In 2013 he moved to Switzerland to continue working on FWI as a PhD student at ETH Zurich, where he’s currently wrapping things into a thesis. He spends most of his time writing scientific software, wandering through the alps, and atoning for the times he repeated the mantra “Fortran is the best language for scientific computing.”
News
CppMem: An overview
Why is .h more widely used then .hpp
July update for Visual Studio Code C++ extension
Michael Afanasiev
Michael Afanasiev's Blog
Michael Afanasiev on GitHub
Links
Salvus
Combining Static and Dynamic Polymorphism with C++ Mixin classes
Salvus: retaining runtime polymorphism with templates
Salvus: dynamically inserting functionality into a mixin class hierarchy
Sponsor
Incredibuild

Jul 28, 2016 • 45min
PLF Library
Rob and Jason are joined by Matt Bentley to discuss plf::colony<> and plf::stack<> and some of their advantages over std::vector<> and std::stack<>.
Matt Bentley was born in 1978 and never recovered from the experience. He started programming in 1986, completing a BSc Computer Science 1999, before spending three years working for a legal publishing firm, getting chronic fatigue syndrone, quitting, building a music studio, recovering, getting interested in programming again, building a game engine, and stumbling across some generalized solutions to some old problems.
News
CppCon 2016 Program
CLion 2016.2 released
Free Seattle C++/Graphics workshop Aug 3rd
Using ImGui with modern C++ and STL for creating awesome game dev tools Part 2
LLVM Weekly #134
Matt Bentley
@xolvenz
Matt Bentley on GitHub
Links
PLF C++ Library
Sponsor
Incredibuild


