

two & a half gamers
Lancaric.me
This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun and relaxed atmosphere. A safe space where we mimic the honesty of a 4am conference discussion. Enjoy & let us know your feedback!
Episodes
Mentioned books

4 snips
Sep 16, 2022 • 55min
two & a half gamers session #32 - Global launch games like a pro, Playrix GL rumour, Google updates
This is no BS gaming podcast 2.5 gamers session #32. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/De1Io0Hgp_s
Agenda:
00:00 Intro
03:20 Admob Bidder update
05:19 Google tROAS update
07:24 Roblox bringing ads into the experiences next year
10:35 New Marvel AR game is coming
14:43 Marvel snap launches in October
17:31 Global launching like a pro intro!
18:26 What does global launch mean for ad mon?
19:59 Top Ad networks to start with
20:30 strong GEO centric Ad networks
23:00 Admon <3 UA (Tier setup waterfall prices)
first game launch ever I’d say start with in USA:
iOS
$210 iOS - on RVs
$200 iOS - on Inters
$9 iOS - Banners
Android
$200 Android - Rewarded
$200 Android - Inters
$10 Android Banners
26:00 What are add.app.txt & info.plist files
27:30 A/B testing during Global launch
29:00 Game Design starting with content pipeline
29:53 99% of games don't make money during soft launch
30:30 Please hire Jakub Remiar for motivational speeches / motivate your company
32:00 Optimal content for global launch
33:30 Simulate your spend depth & how to do it?
36:20 Have conversion offers ready (ideally in monetisation stage)
38:00 Events!
39:00 Balance game as fast as you can!
41:00 Global launch black screen issues
42:00 What questions do you need to ask yourself?
42:54 Gardenscapes rumour
43:43 Big splash GL over
45:20 Cashflow for global launch
46:30 UA team experience
47:10 Creatives
49:00 Budget scenarios
51:10 Simplified UA structure for global launch
See you at PGC Helsinki!
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Please share feedback and comments - matej@lancaric.me / lancaric.me

Sep 9, 2022 • 49min
two & a half gamers session #31 - survivor.io redemption story, You scaled your game, now what?
This is no BS gaming podcast 2.5 gamers session #31. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/mowIJKtG1M8
News
UA tips for Killer User Acquisition Q3 version
https://lancaric.me/11-tips-for-killer-user-acquisition-q3-version/
Agenda:
00:00 Intro
02:11 Survivor.io redemption story
09:10 Matej was correct about $500k/day IAA estimation
11:50 UA tips article
12:50 You scaled your game, now what?
13:50 What does scale mean in terms of Ads monetisation?
15:00 Top Ad networks you need in mediation at scale
17:00 Never put interstitials or banners in your game (or?)
19:00 What is refresh rate for banners?
20:30 Cool rewarded video placements
26:00 Game design vectors intro
29:10 Talent grid system example
33:00 Lazy game design or efficient
36:30 in UA "I scaled a game doesn't exist"
37:45 Golden cohort explanation
40:30 Experimenting in UA
41:00 Incrementality tests
42:30 Top UA channels to work with
44:00 UA is changing at scale on a weekly basis
44:30 More creatives at scale
46:30 New pair of eyes in UA
See you at PGC Helsinki!
Hit the Subscribe button on Youtube, Spotify and Apple!
Please share feedback and comments - matej@lancaric.me / lancaric.me

8 snips
Sep 2, 2022 • 44min
two & a half gamers session #30 - survivor.io global launch case study UA, GD, Admon view
This is no BS gaming podcast 2.5 gamers session #30. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/erMhpmdw5dA
Agenda:
00:00 Intro
05:00 Survivor.io intro
8:10 Daily revenue of the game
8:55 User acquisition
14:00 Who is the mediation partner?
15:30 Do you need to create tiktoks instead of creatives?
16:40 How long was survivor.io in the soft launch?
20:20 Do they use companies for UA funding?
22:30 Admonetisation numbers and calculations
27:00 Admon SDKs implemented
30:05 Ads placement suggestions & discussion
33:00 UA channel mix
36:30 Survivor.io Creatives
37:50 global launching in 2020 vs 2022
39:40 How much money they could earn in peak?
https://lancaric.me/survivor-io-global-launch-ua-case-study/
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Please share feedback and comments - matej@lancaric.me / lancaric.me

Aug 26, 2022 • 47min
two & a half gamers session #29 - how to scale your mobile game, CPI vs LTV, Amazon gamescom rumours
This is no BS gaming podcast 2.5 gamers session #29. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/6AYhhP6VYkk
Agenda:
00:00 Intro
03:11 gamescom rumours
09:00 Mintegral issue
10:35 Google Play Games on PC
14:50 Google iOS tROAS update
17:30 Google Admob bidder update
22:00 How to scale a game?
26:50 CPI vs LTV & payback period
32:30 UA diversification
36:20 Seamless flow for UA
41:20 Ad monetisation improvements unlock scale
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Please share feedback and comments - matej@lancaric.me / lancaric.me

Aug 19, 2022 • 42min
two & a half gamers session #28 - Admob bidder uplift update, how do hypercasual games make money?
This is no BS gaming podcast 2.5 gamers session #27. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/U-DQSUagL48
Agenda:
00:00 Intro
02:50 Embracer Group Q1 financials reveals 107% increase in net sales
07:10 Google iOS + Retargeting updates
09:10 Admob Bidding update with numbers!
20:00 How do hypercasual games make money?
33:33 Ad network campaign structure
Mentioned gamecamp video with high optin rates examples https://youtu.be/ncnjjfAVS5E
Hit the Subscribe button on Youtube, Spotify and Apple!
Please share feedback and comments - matej@lancaric.me / lancaric.me

Aug 11, 2022 • 46min
two & a half gamers session #27 - Unity - Applovin bomb, Zynga gambling, worst career mistakes
This is no BS gaming podcast 2.5 gamers session #27. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/lvbNEEATP68
Agenda:
00:00 Intro
05:30 Applovin has stunned our industry by offering to Merge with Unity.
13:50 Zynga gambling apps $12M class action settlement 16:30
99 percent of Netflix subscribers haven’t tried its games yet
23:15 Biggest Fuck Ups in Our Career
Hit the Subscribe button on Youtube, Spotify and Apple!
Please share feedback and comments - matej@lancaric.me / lancaric.me
Applovin has stunned our industry by offering to Merge with Unity.
https://www.reuters.com/markets/deals/applovin-offers-buy-unity-software-2022-08-09/
Zynga gambling apps $12M class action settlement
https://topclassactions.com/lawsuit-settlements/consumer-products/mobile-apps/zynga-gambling-apps-12m-class-action-settlement/
99 percent of Netflix subscribers haven’t tried its games yet
https://www.theverge.com/2022/8/8/23296545/netflix-games-1-percent-subscribers

Aug 5, 2022 • 51min
two & a half gamers honest interviews #3 - Sophie Vo (How to motivate your team?)
Welcome dear listener! This is a 2.5 gamers podcast with an honest interviews segment #3. Asking tough questions, having fun and dropping some knowledge with gaming industry peeps.
Sophie Vo & Matej Lancaric
Youtube: https://youtu.be/gIWQSCVvz6g
Agenda
0:00 Intro
2:50 Masterclass definition
6:55 Rise & Play showcasing female leaders
10:15 How did Sophie measure podcast KPIs?
13:10 Team motivation - How to approach that?
21:50 What are the clues of low motivation?
22:54 How to motivate people in the current market conditions?
26:10 Thought process of joining Voodoo from Rovio
29:30 Should you speed up hiring process?
32:50 How to kill a game properly?
38:20 Do your homework before killing a game
40:00 Model situation
Model situation:
We have a game in soft launch, our KPIs are really close to our goals. But not quite there yet. We just released the new version with our last feature. The KPIs still did not meet goals. What should we do? Why?
44:50 Sophie taking some time off
46:00 What keeps Sophie up at night?
47:30 Favourite book & why?
https://www.amazon.com/15-Commitments-Conscious-Leadership-Sustainable-ebook/dp/B00R3MHWUE
Rapid quiz
Please share feedback and comments - matej@lancaric.me / lancaric.me

Aug 1, 2022 • 56min
two & a half gamers session #26 - Unpacking Google ads "disaster", ASA Today's new ad, Google <3 MAX
This is no BS gaming podcast 2.5 gamers session #26. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/95lLVn4Q3q8
Agenda:
3:00 Better Ads Experiences by Google https://support.google.com/googleplay/android-developer/answer/12253906
11:50 New App store ads in Today tab https://www.macrumors.com/2022/07/29/new-app-store-ads-today-tab/
19:10 Google joins bidder on Max https://www.applovin.com/blog/google-joins-sdk-bidders-on-max/
26:20 What would you ask surprise segment about fake ads, scaling games, VR, intrusive ads and more ..
Hit the Subscribe button on youtube, Spotify and Apple!
Please share feedback and comments - matej@lancaric.me / lancaric.me

Jul 24, 2022 • 53min
two & a half gamers session #25 - Does Ubisoft give a F! about mobile games? GD, UA & Admon analysis
This is no BS gaming podcast 2.5 gamers session #25. This week we continue with our new segment! The Mobile Gaming Company Happy Hour where we do a deep dive on a mobile gaming company from the perspective of Game Design, UA and Ad Mon. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy it.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/i5uGERxrZMk
Today we’ll be discussing Ubisoft
1:18 Some general information on Ubisoft:
Let’s dive into the first sets of numbers!
Ubisoft is as all of you know a French company which is also reflected in their 2021 annual financial statement. The cover page which you’re greeted by has a picture of two playable characters that are looking down on you with a look of sheer superiority.
Ubisoft was founded by Yves Guillemot, who still leads the company as its CEO and largest shareholder with an 18% stake.
7:41 Felix speaks French about Ubisoft mobile
8:21 Ubisoft mobile portfolio general info & revenues
23:50 Insider South Park info
25:00 Idle miner OG idle game + all other new IDLE games
29:00 Ubisoft non-mobile portfolio info
32:20 User Acquisition intro
33:20 UA spend
34:08 Main UA channels
36:10 Creatives FB vs Google
38:20 UA suggestions
42:00 Kolibri UA
42:30 Kolibri main UA channel
44:00 Admon intro
47:10 Kolibri Admon
50:00 Greenpanda games admon
50:30 1492 admon
Please share feedback and comments - matej@lancaric.me / lancaric.me

5 snips
Jul 18, 2022 • 46min
two & a half gamers session #24 - 1 year after IDFA Apocalypse. State of the UA, Admon & retargeting
This is no BS gaming podcast 2.5 gamers session #24. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Kate Lovejoy, Niels Beenen, Felix Braberg, Matej Lančarič,
Youtube: https://youtu.be/2NE3ls6nVu4
We will be discussing one year after the IDFA "apocalypse" & tectonic shifts happened. Everything UA, Ad monetisation, retargeting and Skan 4.0 related. Whoop whoop!
Agenda:
2:34 How did our day to day job changed after IDFA bullshit happened?
8:05 Felix, you had some (secret) tips and tricks on how to increase it. Could you share? Why should companies test out pre-prompt windows?
12:10 How do gaming companies look at retargeting in general? Or, how was it before IDFA and how is it now? Is it a significant % of their spend?
13:20 How to incorporate retargeting spend into UA costs / CPIs?
16:44 How do MMP approach retargeting?
19:47 Retargeting & control groups!
20:16 How to approach retargeting on iOS?
22:52 UA & Retargeting is dead
24:06 Were companies pulling back spend on iOS?
26:27 Apple recently announced SKAN 4.0. Without going too geeky, what can we expect? How are these changes going to affect measurement?
31:00 Tip for SKAN 4.0
32:00 No SKAN no problem for retargeting
32:30 Creative testing on retargeting
33:30 Which game genres have the highest opt-in rates from what you can see? And why?
35:00 Singular Product innovations for iOS
36:50 IDFA dinosaurs vs Google privacy sandbox
41:00 iOS LTV prediction
42:00 last comments, tips & tricks, recommendations
Please share feedback and comments - matej@lancaric.me / lancaric.me


