

Triple Click
Maximum Fun
A podcast about video games, hosted by Kirk Hamilton, Maddy Myers, and Jason Schreier. New episodes every Thursday.
Episodes
Mentioned books

14 snips
Mar 26, 2026 • 1h 15min
Esoteric Ebb Is D&D Meets Disco Elysium
They riff on Esoteric Ebb, a Disco-like game where your D&D stats literally talk in your head while you investigate a tea shop explosion. They unpack how attributes shape politics, roleplay, and comedic failures. They debate scope, reactivity, and DM-style narration. They also praise the lore, soundtrack, and clever text-based D20 encounters.

9 snips
Mar 19, 2026 • 1h 17min
The State of Video Game Consoles
They debate whether this console generation has stalled and why new hardware feels less necessary. They dig into rising game budgets, fewer big releases, and the strange economics behind PlayStation, Xbox, and Nintendo. They explore AI and co‑development trends from GDC and imagine cheaper, simpler console futures.

9 snips
Mar 12, 2026 • 1h 3min
Help, I'm Getting Too Old For Hard Games [Mailbag]
They riff on when kids should start playing video games and which game types help development and social play. They debate iconic video game dogs and why some consoles bother pets. They commiserate about getting older and losing reflexes, discussing difficulty options, mods, ergonomics, and accessibility tweaks to keep hard games fun.

8 snips
Mar 5, 2026 • 1h 7min
Triple Play: Resident Evil Requiem
They dissect playing as Grace and Leon and how the game flips between tense first-person horror and pulpy action. The crew teases manor exploration, scarce ammo choices, and clever puzzles that force inventory decisions. They riff on memorable monster and villain design, a creepy stalker threat, and an elaborate optional meta puzzle for collectors.

Feb 26, 2026 • 1h 8min
Why Phil Spencer Retired, And What's Next For Xbox
They unpack the sudden leadership shakeup at Xbox and why Phil Spencer stepped down. They debate whether Asha Sharma’s AI and corporate background fits the gaming world. They explore Xbox’s strategy struggles, Game Pass tensions, and whether the brand can be rescued. Short takes on internal politics, Microsoft’s pressures, and what success might even look like next.

Feb 19, 2026 • 1h 9min
Triple Play: Mewgenics
They dig into a cat-breeding roguelike with gleeful combat and a loop that hooks through item and class synergies. The hosts debate the game’s gross-out humor, body horror elements, and how tone affects representation. They praise Ridiculon’s psych-rockabilly soundtrack and highlight clever boss mechanics, emergent breaks, and UX pains like tedious house management.

Feb 12, 2026 • 1h 23min
Mewgenics Is Out, And It Only Took 14 Years (with Edmund McMillen)
Edmund McMillen, indie designer behind Super Meat Boy and The Binding of Isaac, discusses finally releasing Mewgenics after a 14-year journey. He covers rebooting the project during COVID, choosing turn-based tactical combat, building systems that encourage player creativity, scope creep from ambition, and hiring fans to bring the game to life.

14 snips
Feb 5, 2026 • 1h 9min
What's The Deal With: Dragon Quest
A lively dive into Dragon Quest's origins, art by Akira Toriyama, and Koichi Sugiyama's orchestral music. Conversation about the series' familiar town-to-dungeon rhythm and its childlike yet uncanny aesthetic. Deep look at Dragon Quest VII: Reimagined — its visual overhaul, streamlining choices, and how those changes affect challenge and pacing.

20 snips
Jan 29, 2026 • 1h 8min
What's The Deal With: Mods
They trace modding history from Doom and ROM hacks to Skyrim’s explosion of community creativity. They highlight how mods remix and randomize games, enable career launches, and create everything from convenience tweaks to total conversions. They debate monetization, ethics around realistic sexual mods, and how mods intersect with accessibility and platform openness.

Jan 22, 2026 • 1h 14min
Things Are Bad In Hollywood Right Now
Hollywood is facing a crisis, grappling with the effects of COVID and intense competition. The challenges mirror those in the gaming industry, highlighting layoffs and budget cuts across both sectors. Secrecy around streaming metrics leaves creators uncertain about earnings. Meanwhile, the rise of TikTok shifts audience attention away from traditional content. As discussions about AI's role in reducing costs heat up, the balance between human creativity and automation hangs in the balance, complicating the future of storytelling.


