Triple Click

Maximum Fun
undefined
13 snips
May 7, 2026 • 1h 7min

Triple Play: Saros

They deep-dive into Saros, a Returnal-adjacent bullet-hell roguelike and how its loop and progression systems work. Conversation highlights the satisfying combat rhythm, shield mechanic, and boss pattern design. They compare visuals and horror motifs to Event Horizon and discuss difficulty, shortcuts, and how haptics and music shape the experience.
undefined
12 snips
Apr 30, 2026 • 1h 6min

Why Do Players Like Crimson Desert More Than Critics Do? [Mailbag]

They debate why players love Crimson Desert despite critics' complaints, digging into game size, pacing and aesthetics. They weigh whether big showcases like Summer Game Fest are worth attending and offer alternatives. They share tips for meeting people at conventions and recommend fan-focused events. Fun tangents include fake game languages and which game companion you'd want.
undefined
Apr 26, 2026 • 21min

Beanscast: Resident Evil Requiem [TEASER]

A spoiler-free dive into Resident Evil Requiem’s story beats and mysteries. Short takes on fear versus action, and how pacing shifts between terrifying moments and big setpieces. Close looks at level design, memorable area revisits, and combat rhythms that echo classic RE and modern shooters. Discussion of human soldiers, surprise encounters, and legacy callbacks that reward longtime players.
undefined
Apr 23, 2026 • 1h 15min

Triple Play: Pragmata

They dissect a sci‑fi game about being a dad in space, focusing on its hack‑while‑you‑shoot mechanics and grid-based multitasking combat. Conversation covers exploration through surreal 3D‑printed locales and how design choices prevent overwhelm. They also highlight weapon balance, boss fights, and why fresh single-player IPs matter. Short segments spotlight a roguelike match‑three and a morally grey legal reboot.
undefined
14 snips
Apr 16, 2026 • 1h 24min

How AI Impacts Our Lives These Days

A lively check-in on generative AI in 2026, from how it reshapes the internet to new agentic tools like terminal-based assistants. They debate whether harms come from the tech or its use, and how AI changes aesthetics and creative workflows. The conversation covers AI in game development, risks to entry-level jobs and skill pipelines, and broader industry and ethical tensions.
undefined
16 snips
Apr 9, 2026 • 1h 24min

Should You Buy A Switch 2 Before Prices Go Up? [Mailbag]

They answer listener mail on career burnout and whether to stay at creatively unfulfilling jobs. They dig into why game studios push returns to the office and how remote work changes culture and pay. They debate whether to buy a Switch 2 now, weighing shortages, price risk, and timing. Quick tangents include taxes, income streams, and media recommendations.
undefined
12 snips
Apr 2, 2026 • 1h 12min

Maybe Every Game Is 'Early Access'?

A wide-ranging chat about selling unfinished games and how living updates blur release lines. They trace early access from Minecraft to Baldur's Gate 3 and Star Citizen. The conversation digs into community playtesting, labor and ethics, marketing and funding benefits, and whether modern games are always-changing creative works.
undefined
17 snips
Mar 26, 2026 • 1h 15min

Esoteric Ebb Is D&D Meets Disco Elysium

They riff on Esoteric Ebb, a Disco-like game where your D&D stats literally talk in your head while you investigate a tea shop explosion. They unpack how attributes shape politics, roleplay, and comedic failures. They debate scope, reactivity, and DM-style narration. They also praise the lore, soundtrack, and clever text-based D20 encounters.
undefined
10 snips
Mar 19, 2026 • 1h 17min

The State of Video Game Consoles

They debate whether this console generation has stalled and why new hardware feels less necessary. They dig into rising game budgets, fewer big releases, and the strange economics behind PlayStation, Xbox, and Nintendo. They explore AI and co‑development trends from GDC and imagine cheaper, simpler console futures.
undefined
9 snips
Mar 12, 2026 • 1h 3min

Help, I'm Getting Too Old For Hard Games [Mailbag]

They riff on when kids should start playing video games and which game types help development and social play. They debate iconic video game dogs and why some consoles bother pets. They commiserate about getting older and losing reflexes, discussing difficulty options, mods, ergonomics, and accessibility tweaks to keep hard games fun.

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app