
Triple Click Triple Play: Pragmata
Apr 23, 2026
They dissect a sci‑fi game about being a dad in space, focusing on its hack‑while‑you‑shoot mechanics and grid-based multitasking combat. Conversation covers exploration through surreal 3D‑printed locales and how design choices prevent overwhelm. They also highlight weapon balance, boss fights, and why fresh single-player IPs matter. Short segments spotlight a roguelike match‑three and a morally grey legal reboot.
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Episode notes
Listener Claimed A Blog Post Was AI Using A Dash Tell
- An emailed reader argued a cited essay might be AI-written, citing small punctuation differences as evidence.
- Jason and the hosts note this exemplifies the poisoned ecosystem of uncertainty around AI authorship online.
Exploration Feels Organic Without a Mini Map
- Pragmata mixes soulslike checkpoint rhythms with non-punitive respawns and exploration via trams and shortcuts.
- The pause-menu map is minimal, encouraging players to learn levels and unlock vertical shortcuts metroidvania-style.
3D Printing Powers Visual Variety And Collectibles
- The moon base's massive 3D printers let designers craft surreal, varied areas like Times Square and a forest.
- REM collectibles rebuild diorama-like play spaces for Diana, reinforcing the 3D-printing conceit and visual variety.
