The AIAS Game Maker's Notebook

Academy of Interactive Arts & Sciences
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Mar 23, 2026 • 1h 52min

Ben Starr on Acting and the State of the Games Industry

Alexa Ray Corriea chats with Actor Ben Starr. Together they discuss his role in the multi-D.I.C.E. Award winning game Clair Obscur: Expedition 33; balancing authenticity and restraint in the public sphere; voice acting in a game filled with intimacy in Date Everything!; and his observations on the difficulties many developers face today. This episode is supported by Xsolla iam8bit Episode Host: Alexa Ray Corriea Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
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Mar 9, 2026 • 1h 23min

Battlefield 6 Creative Director Thomas Andersson

Thomas Andersson, creative director at Ripple Effect and longtime DICE veteran behind Battlefield and Mirror's Edge, shares his journey from level design to leading massive multi-studio productions. He talks about reclaiming classic Battlefield roots, the pillars of class-based combat, tactical destruction, kinesthetic weapon feel, how destruction reshapes maps, and designing for player freedom and emergent moments.
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Mar 2, 2026 • 1h 28min

The State of Games Writing with Writer & Narrative Director Cara Ellison

Karrie Shao chats with writer and narrative designer Cara Ellison. Together they discuss her path from television to games; the global development scene and the difficulties facing developers today; her desire to bring local culture to the global stage; and her work with Fireproof Games on the D.I.C.E. Award winning VR title, Ghost Town. Episode Host: Karrie Shao Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
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Feb 23, 2026 • 1h 6min

Cory Davis (Spec Ops: The Line) & Robin Finck (Nine Inch Nails) on Psychedelic Horror in SLEEP AWAKE

Adam Orth chats with Eyes Out co-founders Cory Davis (Spec Ops: the Line) and Robin Finck (Nine Inch Nails) about their studio's debut game, SLEEP AWAKE. Together they discuss their distinct paths from traditional games and music and how they found themselves collaborating together; the unique audio-first approach they took with SLEEP AWAKE; the psychedelic dreamlike horror themes present throughout the experience; and the contrasts and parallels they discovered with creating music and games. This episode is sponsored by: Xsolla Episode Host: Adam Orth Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
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Feb 9, 2026 • 1h 50min

The Audio Experience of Ghost of Yotei with Rev. Dr. Bradley D. Meyer

Grammy Award winning composer Austin Wintory chats with Rev. Dr. Bradley D. Meyer, Audio Director at Sucker Punch Productions. Together they discuss his path to gaming and joining Sucker Punch; his thoughts on audio design including on his latest work in Ghost of Yōtei; the complex marriage of audio and music in large projects; and how they balanced the score of Ghost of Yōtei between Japanese Folk and Spaghetti Westerns influences. **Editor's Note: (01:01:48) Amon Tobin is the composer of the first inFAMOUS title. This episode is sponsored by Xsolla Episode Host: Austin Wintory Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
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Feb 6, 2026 • 30min

Talking Game Maker's Sketchbook with Double Fine's Tim Schafer

Tim Schafer chats with Sibel Sunar, art curator and PR lead at fortyseven communications; Jon Gibson, co-creative director of iam8bit known for game art shows; and Meggan Scavio, AIAS president who runs Game Maker's Sketchbook. They talk about celebrating all forms of game art. They cover curation, live exhibitions, submission categories and print sales that support AIAS Foundation and Day of the Devs.
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Feb 3, 2026 • 1h 22min

Abiotic Factor with Geoff "Zag" Keene and Henry Feltham

Corey May chats with Abiotic Factor developers Geoff "Zag" Keene and Henry Feltham from Deep Field Games. Together they discuss the challenges and benefits of working in small teams; the importance of relationships and communication; narrative design as a production tool; balancing seriousness and comedy; and what they didn't like about the survival genre that they hoped to remedy with Abiotic Factor. This episode is supported by Xsolla Episode Host: Corey May Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
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Jan 26, 2026 • 1h 22min

History of the Anno series with Creative Director Manuel Reinher

Trent Kusters chats with Ubisoft Mainz Creative Director, Manuel Reinher. Together they discuss his extensive work in the Anno series and his path from the art team to direction; the creative and technical challenges of working in the historical strategy game genre; their approach to depicting the Roman Empire in the latest series release, Anno 117: Pax Romana; how a seemingly simple transition from square to hexagon tiles comes with massive ramifications in all parts of game design; and how they tackle accessibility without sacrificing complexity and depth. This episode is supported by Xsolla Episode Host: Trent Kusters Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
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Jan 19, 2026 • 1h 4min

Narrative Design in DISPATCH with Director Nick Herman

Nick Herman, co-founder and director at AdHoc Studio, dives into the creation of their narrative game, Dispatch. He shares how funding challenges led to a partnership with Critical Role and discusses their unique approach to the superhero genre. Balancing player choice with a compelling narrative was key, as was designing a game that feels accessible yet deep. Nick reveals insights from player testing and the importance of community feedback, rounding off with advice for aspiring narrative developers.
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Jan 12, 2026 • 2h 55min

Double Fine's Lee Petty talks Keeper and Creative Leadership

Trent Kusters chats with Lee Petty, Creative Director on Double Fine's newest adventure, Keeper. Together they discuss where the idea to anthropomorphize a light house; why they avoided dialogue and how it pushed them creatively; how silence and emptiness shape emotional tone; the importance of restraint; and what he's learned about leadership throughout his journey at Double Fine. This episode is supported by Xsolla iam8bit Episode Host: Trent Kusters Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation

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